Title: find a way to auto tools bmp extracted from SOTHR into Dark Omen Post by: illidan on April 20, 2015, 07:25:18 PM this is the way i actualy do to get SOTHR sprite into Dark Omen : but i would like to ad some auto tools to quick the proces
How to use bmp extracted from SOTHR into Dark Omen START I) CREATE a sprite sheet with INSTANTSPRITE a) group your bmp files in the same folder : as you have identify the bmp file forming a column in the same animation sprite sheet (Example : put all the files forming laying dead pose in the same folder) b) assembling a column by selecting bmp files into a single image with http://instantsprite.com/ (http://instantsprite.com/) select your 8 files and use the follwing option ( offset 0px / vertical steering / png / ) after drop the picture in folder or right click save the picture c) repeat the proceed if the annimation sprite sheet have more column d) you have your sprite sheet down in png file II) RESIZING with Photoshop open the png file in PHOTOSHOP 1) deleting the background color : select the pink color / go to invert selection / Make ctrl + c and ctrl + v / delete the background layer 2) resizing the image by 150%: go to image / picture size or right clik failure of the window open in Photoshop file (use bicubic resample picture and constrain proportions and change size of the picture by 150% 3) save the image in TGA: Example (copy image.tga) IV ) ANTILISING with gimp 4) remove the fat antilsing contour: open copy image.tga in GIMP and go to image / Mod / 256 indexed color (this will remove fatty contours) after set mod RGB 5) set the background color either : set you background color (green to htmll : 469632) go to picture / flatten or with the pot of pain 6) apply shadows (blue htmll : 00FFFF) 7) export file to crush the file copy.tga COLOR REDUCTION with ifran viewer 8) open copy image.tga in Ifran VIEWER 9) go to image \ decrease the color depth (16 color choose) 10) save as a copy 2.TGA file COLOR INDEXING with gimp 12) Open copy 2. TGA with GIMP 13) record in .Xcf file 14) go for indexed 16 colors (image / Mod / 16 indexed color) 15) go to copy the color palette of the curent open pics (put the green color to htmll 469632 and htmll : 00FFFF blue color by sliding towards the green in the first place and blue in the second / delete original 00FFFF blue and green 469632 / rename the pallet (Register with the name of the sprite) 16) enter RGB mod and change the mode to use a palette customize (select the pallette) 17) save in .xcl files and export as tga files END linked the attack sprite sheet of warrior dwarf 32 px not yet indexed Title: Re: find a way to auto tools bmp extracted from SOTHR into Dark Omen Post by: olly on April 20, 2015, 07:42:57 PM Nice guide, good results, can't wait to try.
Thanks :) Title: Re: find a way to auto tools bmp extracted from SOTHR into Dark Omen Post by: illidan on April 20, 2015, 08:13:22 PM ;
Title: Re: find a way to auto tools bmp extracted from SOTHR into Dark Omen Post by: illidan on April 21, 2015, 10:41:37 AM i found a tool to generate a complete sprite sheet from a .GIF file
but steel need to find a way to organise the sprite sheet http://www.bottomap.com/Software/A4B/A4B.html (http://www.bottomap.com/Software/A4B/A4B.html) the file name goes like this 1 2 3 4 5 6 7 8 9 10 11 12 13 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 and i want then to go like this 1 2 3 4 5 6 7 8 9 10 11 12 13 1 0 8 16 24 32 40 48 56 64 72 80 88 96 2 1 9 17 25 33 41 49 57 65 73 81 89 97 3 2 10 18 26 34 42 50 58 66 74 82 90 98 4 3 11 19 27 35 43 51 59 67 75 83 91 99 5 4 12 20 28 36 44 52 60 68 76 84 92 100 6 5 13 21 29 37 45 53 61 69 77 85 93 101 7 6 14 22 30 38 46 54 62 70 78 86 94 102 8 7 15 23 31 39 47 55 63 71 79 87 95 103 starting by 001 1 1 9 17 25 33 41 49 57 65 73 81 89 97 2 2 10 18 26 34 42 50 58 66 74 82 90 98 3 3 11 19 27 35 43 51 59 67 75 83 91 99 4 4 12 20 28 36 44 52 60 68 76 84 92 100 5 5 13 21 29 37 45 53 61 69 77 85 93 101 6 6 14 22 30 38 46 54 62 70 78 86 94 102 7 7 15 23 31 39 47 55 63 71 79 87 95 103 8 8 16 24 32 40 48 56 64 72 80 88 96 104 Title: Re: find a way to auto tools bmp extracted from SOTHR into Dark Omen Post by: illidan on April 21, 2015, 10:53:54 AM but work well with golbin gif from
http://d2mods.info/resources/infinitum/index-anims-ac.html (http://d2mods.info/resources/infinitum/index-anims-ac.html) Title: Re: find a way to auto tools bmp extracted from SOTHR into Dark Omen Post by: cuthalion on May 04, 2015, 01:37:13 PM A question.
You use Photoshop for resizing. But Gimp can also resize pictures. Do you mean that Gimp's resizing quality is worse than that of Photoshop? Same question about other tools. Everything they do is also doable by Gimp. Is it the quality of Gimp that you do not like? Title: Re: find a way to auto tools bmp extracted from SOTHR into Dark Omen Post by: illidan on May 04, 2015, 04:13:57 PM A question. You use Photoshop for resizing. But Gimp can also resize pictures. Do you mean that Gimp's resizing quality is worse than that of Photoshop? Same question about other tools. Everything they do is also doable by Gimp. Is it the quality of Gimp that you do not like? ya gimp make ugly antilising during scaling up also photoshop macro or script for multiple files is more easy to use the color reduction is also way better with ifranviewer side note : my bro is close to finish a progam tools to make sprite sheet from SOTHR more easy and quick Title: Re: find a way to auto tools bmp extracted from SOTHR into Dark Omen Post by: olly on May 04, 2015, 04:15:14 PM Cool!
:) Title: Re: find a way to auto tools bmp extracted from SOTHR into Dark Omen Post by: cuthalion on May 11, 2015, 07:04:41 PM I followed Illidan's instruction to convert Rat Ogre to DO sprite.
Everything was fine till I reached step 'remove fat contour' with GIMP. Here is what I have after I resized sprite sheet with Photoshop: https://www.dropbox.com/s/bmgvy441oddmxsn/RatOgre_31.tga?dl=0 (https://www.dropbox.com/s/bmgvy441oddmxsn/RatOgre_31.tga?dl=0) (Rat Ogres even before resizing have the same size as Dark Omen Trolls, so I might as well not enlarge them at all. But if I make other sprites, it will be important to pass this step) But after I make picture indexed with 256 colors and turn back to RGB, the cotnour does not disappear or does not change at all rather. What am I doing wrong? And another question, I seem cannot find Ifran Viewer in Internet. Could someone share it with me? The next step will be to use it to reduce 256 colors to 16...By the way, why cannot that be done in GIMP? Title: Re: find a way to auto tools bmp extracted from SOTHR into Dark Omen Post by: olly on May 11, 2015, 07:10:11 PM http://www.irfanview.com/ (http://www.irfanview.com/)
:) Title: Re: find a way to auto tools bmp extracted from SOTHR into Dark Omen Post by: cuthalion on May 11, 2015, 07:15:08 PM [url]http://www.irfanview.com/[/url] ([url]http://www.irfanview.com/[/url]) :) I was looking for Ifran view :) a typo in Illidan's post Title: Re: find a way to auto tools bmp extracted from SOTHR into Dark Omen Post by: illidan on May 11, 2015, 07:51:57 PM I followed Illidan's instruction to convert Rat Ogre to DO sprite. Everything was fine till I reached step 'remove fat contour' with GIMP. Here is what I have after I resized sprite sheet with Photoshop: do you delete the background to have a transparent layer and after save as tga whem you open the tga in gimp you would have the transparency layer in i have a auto tools for photoshop linked Title: Re: find a way to auto tools bmp extracted from SOTHR into Dark Omen Post by: illidan on May 11, 2015, 08:37:31 PM save as tga
Title: Re: find a way to auto tools bmp extracted from SOTHR into Dark Omen Post by: illidan on May 11, 2015, 09:31:59 PM photoshop vs gimp
Title: Re: find a way to auto tools bmp extracted from SOTHR into Dark Omen Post by: illidan on May 13, 2015, 05:21:21 PM i found a tool to generate a complete sprite sheet from a .GIF file but steel need to find a way to organise the sprite sheet [url]http://www.bottomap.com/Software/A4B/A4B.html[/url] ([url]http://www.bottomap.com/Software/A4B/A4B.html[/url]) the file name goes like this 1 2 3 4 5 6 7 8 9 10 11 12 13 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 and i want then to go like this 1 2 3 4 5 6 7 8 9 10 11 12 13 1 0 8 16 24 32 40 48 56 64 72 80 88 96 2 1 9 17 25 33 41 49 57 65 73 81 89 97 3 2 10 18 26 34 42 50 58 66 74 82 90 98 4 3 11 19 27 35 43 51 59 67 75 83 91 99 5 4 12 20 28 36 44 52 60 68 76 84 92 100 6 5 13 21 29 37 45 53 61 69 77 85 93 101 7 6 14 22 30 38 46 54 62 70 78 86 94 102 8 7 15 23 31 39 47 55 63 71 79 87 95 103 starting by 001 1 1 9 17 25 33 41 49 57 65 73 81 89 97 2 2 10 18 26 34 42 50 58 66 74 82 90 98 3 3 11 19 27 35 43 51 59 67 75 83 91 99 4 4 12 20 28 36 44 52 60 68 76 84 92 100 5 5 13 21 29 37 45 53 61 69 77 85 93 101 6 6 14 22 30 38 46 54 62 70 78 86 94 102 7 7 15 23 31 39 47 55 63 71 79 87 95 103 8 8 16 24 32 40 48 56 64 72 80 88 96 104 it can be fix with nico file renamer http://www.mediafire.com/download/mnunetki60yuv94/Nico+file+renamer+version+1.0.zip (http://www.mediafire.com/download/mnunetki60yuv94/Nico+file+renamer+version+1.0.zip) use with file name like 001 to 104 or more ( can be make in batch mode in ifranviewer ) 1 choose the first file thanks to the leading source button 2 choose the destination directory for the file (it must be empty ) 3 colone adapt the number of the number of image one has 4 check that the line number is 8 5 modify checkbox for adaptation within the meaning of playback images 6 press preview to check the result 7 press to rename rename files create a giff file with all image starting by 001 to 104 ( with gimp ) and you are ready to go in Avi4Bmp :) Title: Re: find a way to auto tools bmp extracted from SOTHR into Dark Omen Post by: illidan on May 15, 2015, 02:16:39 PM 7 dwarfs sprite sheet ( but that does Snow White !!! ) :)
from SOTHR sprite : (all at new scale) DWSLAY DWWAR DWXBOW ENGROL HAMMERS IRONBRKS DWARRIOR (from dark omen) stop at step IV ) ANTILISING with gimp 4) remove the fat antilsing contour: open copy image.tga in GIMP and go to image / Mod / 256 indexed color (this will remove fatty contours) after set mod RGB 5) set the background color either : set you background color (green to htmll : 469632) go to picture / flatten or with the pot of pain made with nico renamer :) http://www.mediafire.com/download/z4xxjhri1kb0jqz/7+dwarf+sprite+sheet.rar (http://www.mediafire.com/download/z4xxjhri1kb0jqz/7+dwarf+sprite+sheet.rar) Title: Re: find a way to auto tools bmp extracted from SOTHR into Dark Omen Post by: cuthalion on May 15, 2015, 03:44:56 PM Wow, cool :) I like Champion: I wanted to import him myself but had no time to do it yet.
Title: Re: find a way to auto tools bmp extracted from SOTHR into Dark Omen Post by: illidan on May 15, 2015, 05:10:49 PM 9 skavens sprite sheet same step stop as dwarf
http://www.mediafire.com/download/7gh3stxg6ooz8rg/9+skavens+sprites+sheet.rar (http://www.mediafire.com/download/7gh3stxg6ooz8rg/9+skavens+sprites+sheet.rar) from SOTHR : CLANRAT DWHEEL ESHIN PACKMAST PLAGMONK RATSLAVE SEER STMVERM WARPFIRE Title: Re: find a way to auto tools bmp extracted from SOTHR into Dark Omen Post by: cuthalion on May 15, 2015, 05:30:53 PM Do you enlarge them by the way? and if yes, how much?
Title: Re: find a way to auto tools bmp extracted from SOTHR into Dark Omen Post by: illidan on May 15, 2015, 05:33:10 PM Do you enlarge them by the way? and if yes, how much? 150px or 140px depend of my scale file Title: Re: find a way to auto tools bmp extracted from SOTHR into Dark Omen Post by: illidan on May 15, 2015, 07:20:35 PM 12 sprites sheet orc&gob :
ARRABOYZ BIGUNS BLACKORC BOARBOYZ GOBARCH GOBSHAM ORCBOYZ SQUIGS STICKERS TROLL WOLFRIDE WYVERN http://www.mediafire.com/download/1a5lhyvu082h7br/12+sprite+sheet+orc+et+gob.rar (http://www.mediafire.com/download/1a5lhyvu082h7br/12+sprite+sheet+orc+et+gob.rar) Title: Re: find a way to auto tools bmp extracted from SOTHR into Dark Omen Post by: olly on May 15, 2015, 08:51:19 PM Amazing! Many Thanks
:) Title: Re: find a way to auto tools bmp extracted from SOTHR into Dark Omen Post by: cuthalion on May 15, 2015, 09:41:09 PM +1 Olly :)
a small comment: Black orcs in SoTHR are already pretty large. I think they are over-large in DO. Illidan do you have unenlarged sheet of black orcs? Maybe it will be enough to make then 20% larger. Also, could you please make a sheet for Celestial mage? Title: Re: find a way to auto tools bmp extracted from SOTHR into Dark Omen Post by: illidan on May 16, 2015, 01:17:59 PM 6 first empire sprite sheet
BRIWIZ CELWIZ GRTSWORD KEELERS MTDRKS NLNHLB http://www.mediafire.com/download/4x218j9z6vdxdx7/6+premier+sprite+sheet+empire.rar (http://www.mediafire.com/download/4x218j9z6vdxdx7/6+premier+sprite+sheet+empire.rar) Title: Re: find a way to auto tools bmp extracted from SOTHR into Dark Omen Post by: cuthalion on May 16, 2015, 05:09:56 PM Cool progress, good quality :)
By the way, do you keep non-enlarged sprite sheets? Some of the sprites you make are definitely over-enlarged. Maybe the problem is SoTHR are not proportional between themselves. So if you have to enlarge elf or human sprites by 40-50%, you would enlarge others by only 20% or not enlarge at all, I am not sure. For example, I checked Goblin Wolfriders: Your wolves are now larger than Dark Omen Horses. It looks kind of unnatural, even though wolfriders look good. Title: Re: find a way to auto tools bmp extracted from SOTHR into Dark Omen Post by: illidan on May 16, 2015, 05:16:46 PM Cool progress, good quality :) By the way, do you keep non-enlarged sprite sheets? ya i have did some have the original sprite sheet of the red squig rider i found in the Dark omen expanded mod ( cause it seem's way better than the one in SOTHR ) ? Title: Re: find a way to auto tools bmp extracted from SOTHR into Dark Omen Post by: cuthalion on May 19, 2015, 07:56:34 PM did some have the original sprite sheet of the red squig rider i found in the Dark omen expanded mod ( cause it seem's way better than the one in SOTHR ) ? I doubt anyone has if Olly does not :) Illidan, could you share original-size Celestial Mage, Black Orcs, Wolf Rider and ClanRat Warrior sheets? Or wolf riders, clanrats and celestial mage enlarged by 20% instead of 50%...50% they look giant compared to standard Dark Omen units I use in my campaign. Black orcs may fit even not enlarged at all, or also 10-20% at max. Title: Re: find a way to auto tools bmp extracted from SOTHR into Dark Omen Post by: illidan on May 19, 2015, 08:13:51 PM did some have the original sprite sheet of the red squig rider i found in the Dark omen expanded mod ( cause it seem's way better than the one in SOTHR ) ? I doubt anyone has if Olly does not :) Illidan, could you share original-size Celestial Mage, Black Orcs, Wolf Rider and ClanRat Warrior sheets? Or wolf riders, clanrats and celestial mage enlarged by 20% instead of 50%...50% they look giant compared to standard Dark Omen units I use in my campaign. Black orcs may fit even not enlarged at all, or also 10-20% at max. http://www.mediafire.com/download/amm57bjia4o59kv/originale+scale.rar (http://www.mediafire.com/download/amm57bjia4o59kv/originale+scale.rar) Title: Re: find a way to auto tools bmp extracted from SOTHR into Dark Omen Post by: cuthalion on May 20, 2015, 11:35:25 AM Thanks!
|