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Topic: Dark Omen Reborn (Read 76244 times)
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devast3d
Developer
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Posts: 31
Re: Dark Omen Reborn
«
Reply #15 on:
January 28, 2017, 06:03:31 PM »
Brief update on the latest achievements.
- App for reading BTB files. Mostly for visualization purposes. One important feature is constructing walkability texture for a level. More work has to be done here.
- Using walk map simple pathfinding was added. It's in the beginning, but can already calc pathes around the level (currently using classic A*, may change in the future). A LOT of work is still required here.
- Also simple app for reading sprite file (based on previous work). Mostly for converting sprites into modern format. The reason - create some squads for imporving pathfinding.
btbreader.jpg
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path.jpg
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sprites.jpg
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Ghabry
Developer
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Posts: 1020
Re: Dark Omen Reborn
«
Reply #16 on:
April 20, 2017, 07:26:44 PM »
Are source and download of that BTB and SPR Ui tools available somewhere?
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EvgenS
Ghoul
Offline
Posts: 57
Re: Dark Omen Reborn
«
Reply #17 on:
April 20, 2017, 07:34:36 PM »
Quote from: Ghabry on April 20, 2017, 07:26:44 PM
Are source and download of that BTB and SPR Ui tools available somewhere?
Hi Ghabry
I guess you can find them here
https://blackdogs.atlassian.net/wiki/display/DOR/Relevant+links
If you do not have access to drive just push request
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Dark Omen Reborn remake project
https://blackdogs.atlassian.net/wiki/spaces/DOR/overview
"- Our steam tank has been damaged, can you help us?
- I'm not a mechanic..."
https://youtu.be/Xg6zzI4BxoU?t=27m6s
devast3d
Developer
Offline
Posts: 31
Re: Dark Omen Reborn
«
Reply #18 on:
April 20, 2017, 09:58:19 PM »
Ghabry,
Sources for everything could be found on my github account
https://github.com/devast3d
Specifically BtbEditor is here
https://github.com/devast3d/BtbEditor
, compiled version is here
https://github.com/devast3d/BtbEditor/tree/master/BtbUI/bin/Release
Feel free to do anything with it
BTW, I'm currently working on adding steering behaviors for the unit. Finished first (normally working) version today
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Ghabry
Developer
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Posts: 1020
Re: Dark Omen Reborn
«
Reply #19 on:
April 20, 2017, 10:36:09 PM »
Thanks, the new BTB Editor could be convenient compared to Robs legacy one. Did you figure out anything new about BTB during the last years? Same question applies to PRJ.
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devast3d
Developer
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Posts: 31
Re: Dark Omen Reborn
«
Reply #20 on:
April 20, 2017, 11:57:57 PM »
Nope, I've written it mostly for preparing pathfinding. It could be used as the full substitution, however, I don't have time to make it so. The only new thing I've discovered is proper usage if LIT files.
p.s. Let's not flood this thread with off-topic. We can discuss this either in slack or another thread
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EvgenS
Ghoul
Offline
Posts: 57
Re: Dark Omen Reborn
«
Reply #21 on:
June 01, 2017, 05:07:42 PM »
The May was very fruitful for DOReborn project.
Unit pathfinding is probably the biggest feature added this month. Along with improved movement it takes into account all walkable terrain on the level now.
The Level got deployment zone which does not affect gameplay yet. Also, some basic HUD elements and unit commands were implemented.
https://www.youtube.com/watch?v=FVSD0X6uJi0
Last but not least is implementation of unit charge maneuver
https://youtu.be/4FoUhetTn_M
There are some minor bugs here and there but with such almighty developer as devast3d they are doomed to be fixed
«
Last Edit: June 01, 2017, 05:15:14 PM by EvgenS
»
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Dark Omen Reborn remake project
https://blackdogs.atlassian.net/wiki/spaces/DOR/overview
"- Our steam tank has been damaged, can you help us?
- I'm not a mechanic..."
https://youtu.be/Xg6zzI4BxoU?t=27m6s
olly
Global Spokesperson
Offline
Posts: 2300
Re: Dark Omen Reborn
«
Reply #22 on:
June 01, 2017, 06:16:26 PM »
It's certainly progressing well and I would urge anyone interested in game development and all Dark Omen fans to join in the fun, as great learning!
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
EvgenS
Ghoul
Offline
Posts: 57
Re: Dark Omen Reborn
«
Reply #23 on:
June 04, 2017, 08:06:12 AM »
Last update includes in-game cursor and some HUD elements:
https://www.youtube.com/watch?v=YsKNwYb39qM
Also, the project was migrated to latest UE 4.16 version
«
Last Edit: June 04, 2017, 08:12:27 AM by EvgenS
»
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Dark Omen Reborn remake project
https://blackdogs.atlassian.net/wiki/spaces/DOR/overview
"- Our steam tank has been damaged, can you help us?
- I'm not a mechanic..."
https://youtu.be/Xg6zzI4BxoU?t=27m6s
EvgenS
Ghoul
Offline
Posts: 57
Re: Dark Omen Reborn
«
Reply #24 on:
June 07, 2017, 09:31:29 AM »
Added unit banner.
Movement were enhanced with beacons and unit makes reform maneuver on-the-go now.
https://youtu.be/hbax4jsewuk
Logged
Dark Omen Reborn remake project
https://blackdogs.atlassian.net/wiki/spaces/DOR/overview
"- Our steam tank has been damaged, can you help us?
- I'm not a mechanic..."
https://youtu.be/Xg6zzI4BxoU?t=27m6s
EvgenS
Ghoul
Offline
Posts: 57
Re: Dark Omen Reborn
«
Reply #25 on:
June 14, 2017, 11:51:00 AM »
HUD was enhanced with mini-banners which pop up when units leave the screen
DOReborn: HUD enhancement
powered by
Aeva
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Dark Omen Reborn remake project
https://blackdogs.atlassian.net/wiki/spaces/DOR/overview
"- Our steam tank has been damaged, can you help us?
- I'm not a mechanic..."
https://youtu.be/Xg6zzI4BxoU?t=27m6s
EvgenS
Ghoul
Offline
Posts: 57
Re: Dark Omen Reborn
«
Reply #26 on:
July 29, 2017, 07:31:24 AM »
Movement revamp, collisions and more
Earlier this month, it was decided to go through complete code refactoring due to downsides of unit movement, i.e. drifting, stucking and other issues made movement look and feel not right. It was a tough decision and took 3 weeks of programming efforts but it was definitely worth it. Now, movement looks very spot on to the original Dark Omen's one and somewhat even surpassed it (more fluid, no way to repro DO "dancing bug").
Numerous playtests helped to succefully discovered precise movement speed formula used by units in Dark Omen. New map with tick marks for testing helped greatly to achieve this.
Another playtest sessions helped to find unit formation dependency in DO which has already been succesfully added to current build version of DOReborn
Next steps are implementation of proper unit collision which will allow to proceed with implementation of melee combat mechanic.
The video below demostrates mentioned updates:
https://www.youtube.com/watch?v=jtoPrg4tS7M
you may learn more at DOReborn remake project site:
https://blackdogs.atlassian.net/wiki/display/DOR/Dark+Omen+REBORN
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Dark Omen Reborn remake project
https://blackdogs.atlassian.net/wiki/spaces/DOR/overview
"- Our steam tank has been damaged, can you help us?
- I'm not a mechanic..."
https://youtu.be/Xg6zzI4BxoU?t=27m6s
olly
Global Spokesperson
Offline
Posts: 2300
Re: Dark Omen Reborn
«
Reply #27 on:
July 29, 2017, 07:09:18 PM »
Excellent and really cool to see them from that camera angle!
«
Last Edit: July 29, 2017, 07:42:47 PM by olly
»
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
EvgenS
Ghoul
Offline
Posts: 57
Re: Dark Omen Reborn
«
Reply #28 on:
November 30, 2017, 07:34:24 PM »
melee slots and models allocation in combat
It's been awhile since the last update on the DOR progress and some might have thought that the project was abandoned but it is not. On the contrary, the project has nearly reached its very important milestone - the combat mechanic implementation which appeared to be quite a complex issue right from the start. Units allocation in melee raised many questions: how many unit's models should get into melee contact, how to arrange them porperly, how to arrange all of these in multi-units combat, etc.
Current result you may see in this video
https://www.youtube.com/watch?v=EsFkx-sp-F4
There are still many issues to solve left but I'm presonally very exited and eagerly looking forward for DOR combat implementation
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Dark Omen Reborn remake project
https://blackdogs.atlassian.net/wiki/spaces/DOR/overview
"- Our steam tank has been damaged, can you help us?
- I'm not a mechanic..."
https://youtu.be/Xg6zzI4BxoU?t=27m6s
olly
Global Spokesperson
Offline
Posts: 2300
Re: Dark Omen Reborn
«
Reply #29 on:
December 01, 2017, 10:51:16 PM »
Very exciting time as looks and feels like Dark Omen and can't wait for the combat phase.
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
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