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Author Topic: Dark Omen Reborn  (Read 21751 times)
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EvgenS
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« Reply #30 on: May 21, 2018, 05:11:37 AM »

Melee combat and 3D portraits

Hi everyone,


After half a year (geez.. time goes by too fast) overdue update on DO Reborn project is here. Some real-life things had happened and not a pleasant ones but let's skip the details, since "It's personal" as Morgan Bernhardt used to say. Good things are that the life and the project keep moving on regardless.

In the meantime, early version of melee combat mechanic has been implemented with following features:
- combat score (only wound points are taken into account)
- strike priority (3 groups: first strike (charge), normal, last strike (weapon type))
- charge bonus (temporary boosts unit strength, strike priority and combat score in the first round)
- wounds resolution changed from unit based to model based

In addition, user interface got battlefield map view which displays unit information when hovering with cursor over its banner.

Last but not least, we welcome Dougie who is working on 3D character portraits.Thanks to previous community knowledge he figured out how to re-implement portraits in UE4. More details about this can be learned in this thread of DO fan-forum.
http://forum.dark-omen.org/3d-scenery-models/portrait-meshes-t1227.60.html

Future plans is to finalize melee combat and continue with implementation of the ranged one.


P.S.
Somewhat dated video of melee combat:
https://www.youtube.com/watch?v=tz4V93P68uw&list=PL1apQs-sIMj697UC4UhVmjadcjg8VZG4O

post from DO Reborn web-page with screenshots:
https://blackdogs.atlassian.net/wiki/spaces/DOR/blog/2018/05/20/639139841/Melee+combat+and+3D+portraits
« Last Edit: May 21, 2018, 10:12:49 AM by EvgenS » Logged

Dark Omen Reborn remake project
https://blackdogs.atlassian.net/wiki/spaces/DOR/overview

"- Our steam tank has been damaged, can you help us?
- I'm not a mechanic..."
https://youtu.be/Xg6zzI4BxoU?t=27m6s
olly
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« Reply #31 on: May 21, 2018, 05:17:25 PM »

Nice progress report and can confirm the latest version is working really well.


* DOR 26th April 2018.jpg (379.57 KB. 1022x766 - viewed 395 times.)



* DOR 26th April 2018 Map.jpg (234.2 KB. 1024x768 - viewed 347 times.)


Smiley


« Last Edit: May 27, 2018, 07:49:21 PM by olly » Logged

and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
EvgenS
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« Reply #32 on: October 01, 2018, 10:20:32 AM »

DOR 2nd Anniversary

Greetings everyone!

Today is a great day for our small community as DOR project turned 2 years! Personally for me this anniversary means a lot because of two things:

Firstly, it is amazing to realize that a hobby remake project of once great but forsaken franchise managed to live that long. Without a doubt, most credit for this goes to @d3vasted who managed to program and fine-tune DOR single-handedly. His programming skills, dedication and determination are amazing and you just know that any kind of project is bound to succeed when it is in hands of such person.

Secondly, this hobby project gives me a hope that one day I will able to devote all my working hours(and even more than that) to what I truly love - video-games. Time will tell, but for now I am just enjoying and proud to be a part of DOR project.

List of what has been developed since the last update in May:
  • Melee combat (models allocation is till in progress due to my slacking in RL)
  • Ranged units: bows, xbows and artillery (cannon, catapult, steam tank, mortar)
  • Ranged combat: projectiles type, AOE damage, etc
  • Line of sight: affects both unit visibility and shooting
  • Unit static 3D portraits (i.e. not animated)
  • Sound effects for everything mentioned above
  • Damage types
  • Models different animations: flying death, burning, etc.
  • Unit deployment phase, with drag and drop units mini-inventory
  • Main menu with quit and new game options
  • and many many other fixes and tweaks

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Dark Omen Reborn remake project
https://blackdogs.atlassian.net/wiki/spaces/DOR/overview

"- Our steam tank has been damaged, can you help us?
- I'm not a mechanic..."
https://youtu.be/Xg6zzI4BxoU?t=27m6s
olly
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« Reply #33 on: October 03, 2018, 07:18:06 PM »

Happy Anniversary! Great project and great people to work with, all welcome anytime.

Smiley
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
EvgenS
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« Reply #34 on: December 30, 2018, 08:49:41 PM »

a video that demonstrates latest progress
https://youtu.be/IpTLK5144Qo
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Dark Omen Reborn remake project
https://blackdogs.atlassian.net/wiki/spaces/DOR/overview

"- Our steam tank has been damaged, can you help us?
- I'm not a mechanic..."
https://youtu.be/Xg6zzI4BxoU?t=27m6s
olly
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« Reply #35 on: December 30, 2018, 08:55:42 PM »

Excellent Progress!

Smiley
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
Malus
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« Reply #36 on: December 30, 2018, 09:18:07 PM »

This looks awesome!

Love how the cannon ball goes through those goblins.
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tomdoof206
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« Reply #37 on: February 02, 2019, 05:40:17 AM »

I am so glad this is still being worked on it looks amazing! Combat and projectiles look so darn smooth and the overall visuals look great. I am also happy to see the love for this old game still alive it really was a gem. Thanks for all the work! so far looks like it has paid off because what you have already is far better than I could have imagined. I can't wait to see what you guys are gonna do next.
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