June 24, 2017, 11:26:55 PM

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Author Topic: Dark Omen Reborn  (Read 4895 times)
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devast3d
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« Reply #15 on: January 28, 2017, 06:03:31 PM »

Brief update on the latest achievements.
- App for reading BTB files. Mostly for visualization purposes. One important feature is constructing walkability texture for a level. More work has to be done here.
- Using walk map simple pathfinding was added. It's in the beginning, but can already calc pathes around the level (currently using classic A*, may change in the future). A LOT of work is still required here.
- Also simple app for reading sprite file (based on previous work). Mostly for converting sprites into modern format. The reason - create some squads for imporving pathfinding.


* btbreader.jpg (289 KB, 1920x1039 - viewed 52 times.)

* path.jpg (582.93 KB, 1920x1041 - viewed 59 times.)

* sprites.jpg (164.43 KB, 1920x1029 - viewed 103 times.)
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Ghabry
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« Reply #16 on: April 20, 2017, 07:26:44 PM »

Are source and download of that BTB and SPR Ui tools available somewhere?
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EvgenS
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« Reply #17 on: April 20, 2017, 07:34:36 PM »

Are source and download of that BTB and SPR Ui tools available somewhere?
Hi Ghabry
I guess you can find them here https://blackdogs.atlassian.net/wiki/display/DOR/Relevant+links
If you do not have access to drive just push request
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devast3d
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« Reply #18 on: April 20, 2017, 09:58:19 PM »

Ghabry,

Sources for everything could be found on my github account https://github.com/devast3d
Specifically BtbEditor is here https://github.com/devast3d/BtbEditor, compiled version is here https://github.com/devast3d/BtbEditor/tree/master/BtbUI/bin/Release
Feel free to do anything with it Smiley

BTW, I'm currently working on adding steering behaviors for the unit. Finished first (normally working) version today Smiley

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Ghabry
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« Reply #19 on: April 20, 2017, 10:36:09 PM »

Thanks, the new BTB Editor could be convenient compared to Robs legacy one. Did you figure out anything new about BTB during the last years? Same question applies to PRJ.
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devast3d
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« Reply #20 on: April 20, 2017, 11:57:57 PM »

Nope, I've written it mostly for preparing pathfinding. It could be used as the full substitution, however, I don't have time to make it so. The only new thing I've discovered is proper usage if LIT files.
p.s. Let's not flood this thread with off-topic. We can discuss this either in slack or another thread Smiley
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EvgenS
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« Reply #21 on: June 01, 2017, 05:07:42 PM »

The May was very fruitful for DOReborn project.
Unit pathfinding is probably the biggest feature added this month. Along with improved movement it takes into account all walkable terrain on the level now.
The Level got deployment zone which does not affect gameplay yet. Also, some basic HUD elements and unit commands were implemented.  
https://www.youtube.com/watch?v=FVSD0X6uJi0

Last but not least is implementation of unit charge maneuver
https://youtu.be/4FoUhetTn_M

There are some minor bugs here and there but with such almighty developer as devast3d they are doomed to be fixed


« Last Edit: June 01, 2017, 05:15:14 PM by EvgenS » Logged
olly
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« Reply #22 on: June 01, 2017, 06:16:26 PM »

It's certainly progressing well and I would urge anyone interested in game development and all Dark Omen fans to join in the fun, as great learning!

Smiley

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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
EvgenS
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« Reply #23 on: June 04, 2017, 08:06:12 AM »

Last update includes in-game cursor and some HUD elements:
https://www.youtube.com/watch?v=YsKNwYb39qM

Also, the project was migrated to latest UE 4.16 version
« Last Edit: June 04, 2017, 08:12:27 AM by EvgenS » Logged
EvgenS
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« Reply #24 on: June 07, 2017, 09:31:29 AM »

Added unit banner.
Movement were enhanced with beacons and unit makes reform maneuver on-the-go now.
https://youtu.be/hbax4jsewuk
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EvgenS
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« Reply #25 on: June 14, 2017, 11:51:00 AM »

HUD was enhanced with mini-banners which pop up when units leave the screen
DOReborn: HUD enhancementpowered by Aeva
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