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Author Topic: Dark Omen Reborn  (Read 70661 times)
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devast3d
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« on: October 01, 2016, 12:33:24 AM »

Hello Community!

I am the new member of the Dark Omen fan club! I've amazed that so much work has been done already to keep this wonderful game alive. After reading some of the topic on the forum I decided to dive in and attempt to create Dark Omen replica. Called the project Dark Omen Reborn! The goal is to use UE4 as the base engine, importing as much as possible from the original DO files. Thankfully there are many tools and source codes already written to help me started and even some members of the community are still active!

Below is the motivational screenshot of the first level terrain imported into UE4 already. Therre are many things to be done yet, but that's only the start!


* terr_ue4_.jpg (184.29 KB. 1920x1041 - viewed 3185 times.)

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olly
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« Reply #1 on: October 01, 2016, 01:36:00 AM »

Wow! Extremely exciting times ahead thanks - I've downloaded the UE4 Editor (similar to Unity) & busy working through the tutorials, to hopefully be of some assistance. All are welcome to join in the fun and finally achieve a shared dream.

Dark Omen Reborn!

Join https://darkomen.slack.com/ to start collaborating by sending me your email address, so I can send an invitation.

Smiley

Tutorials ->
https://docs.unrealengine.com/latest/INT/Videos/

https://www.youtube.com/user/UnrealDevelopmentKit/playlists

https://www.youtube.com/watch?v=l6pRgMhzCt8&t=0s
« Last Edit: October 05, 2016, 05:29:44 PM by olly » Logged

and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
EvgenS
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« Reply #2 on: October 05, 2016, 03:47:55 PM »

UE4? Sounds like a serious business this time.

I have problem to join https://darkomen.slack.com/ as it asks for @btinternet.com email address which I do not have...
I tried to register one at https://signin1.bt.com/login/emailloginform but during registration it requires BT billing account which I do not have.  Undecided

Can I sign up using my gmail account somehow?
EDITED:
I learned from help guide that I need to be invited first. So my gmail - evgensharov31@gmail.com
« Last Edit: October 05, 2016, 04:02:25 PM by EvgenS » Logged

Dark Omen Reborn remake project
https://blackdogs.atlassian.net/wiki/spaces/DOR/overview

"- Our steam tank has been damaged, can you help us?
- I'm not a mechanic..."
https://youtu.be/Xg6zzI4BxoU?t=27m6s
olly
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« Reply #3 on: October 05, 2016, 05:28:24 PM »

Hiya, I will sign you up via your email address when I return home and have changed my post above, to request email to allow signup.

See you shortly to join in the fun!

Thanks

Smiley  
« Last Edit: October 05, 2016, 06:07:16 PM by olly » Logged

and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
devast3d
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« Reply #4 on: October 13, 2016, 12:49:42 AM »

Yeah, I encourage everyone to join! We are progressing rapidly  Cool

* manual_import5.jpg (191.43 KB. 1920x1080 - viewed 2239 times.)

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bennymcl
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« Reply #5 on: October 15, 2016, 03:58:41 PM »

Wow this sounds awesome... where can I read more about the objective of this initiative, Olly?
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olly
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« Reply #6 on: October 15, 2016, 07:24:50 PM »

I've emailed/invited you to join in the fun and read about it more.

Smiley
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
bennymcl
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« Reply #7 on: October 15, 2016, 10:03:18 PM »

Noice! I will have a look! Thanks, mate!
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olly
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« Reply #8 on: October 23, 2016, 05:00:15 PM »

Devast3d has been investigating Lighting (.LIT and .SHD) and has kindly made a Dark Omen Light Editor ->

* DOLitEditor.jpg (76.38 KB. 327x727 - viewed 1687 times.)


and a Texture replacer to help see lights effects more clearly

https://github.com/devast3d/LitEditor/blob/master/LitEditor/bin/Release/LitEditor.exe


* b105_L2__lightonly_atten.jpg (173.65 KB. 1019x510 - viewed 1828 times.)

"it's second light only in B1_05 with only light flag enabled by changing attenuation from 0 to ~0.09 in 6 steps"

However, we have the following questions to answer, that I am hoping to send to original Dark Omen LitEditor Paul B

1. Flags confirmation
- bit1: if shadow
- bit2: if light
- bit3/4: if 3 then directional, if 4 true point, if 0 point
- bit5: affects furn
- bit6: affects base

2. What is Point light? And the difference versus TruePoint?

3. What is the meaning of the float value after the flags? Seems some kind of attenuation
- how it affects all 3 types of light
- it affects light, does it also affect shadows?

4. Is scene ambient light is (0.3, 0.3, 0.3)?

5. If you recall general lighting formula?
- how color>1 fits in there?

6. How shadows are produced?
- raytracing? shadowmapping? something else?
- we suspect that SHD file is used in producing shadows. How?
- how do you managed to created shadows from point lights?
- seems they're substracted from the lights, do you remember formulas?

7. How do you properly read normals from m3d file? using vertex normals gives strange results sometimes"

« Last Edit: October 25, 2016, 09:21:18 PM by olly » Logged

and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
devast3d
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« Reply #9 on: November 15, 2016, 11:47:55 PM »

Latest results regarding lighting import.

* b101_comparison.jpg (487.26 KB. 1920x960 - viewed 2556 times.)

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olly
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« Reply #10 on: November 16, 2016, 04:51:51 PM »

Fantastic!

Smiley
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tovertrut
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« Reply #11 on: December 07, 2016, 09:57:30 PM »

looks good,cant wait to play best game ever on a newer engine
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dougie
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« Reply #12 on: January 15, 2017, 11:59:48 PM »

looking good, I'm a programmer/3d artist, I'd like to be a part of the
cinematic or programming side of things, I started something
a while ago with a sequel in mind using DirectX 9 but DirectX 9 is a little old
now I think.

if I can help at all let me know,
sound_of_solos@hotmail.com

dougie
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olly
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« Reply #13 on: January 16, 2017, 12:07:04 AM »

Welcome and invite sent

Smiley
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dougie
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« Reply #14 on: January 16, 2017, 12:27:39 AM »

thanks
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