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Author Topic: Conquest Battleground  (Read 115635 times)
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warhammerfreak
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« Reply #120 on: September 25, 2009, 10:32:56 PM »

My pc= broken, I'm on the pc of my bro atm. So you can give my lands to someone else. I'm so sry I have to leave the conquest for the second time wile I'm doing well. Good luck to you all, especially to the green.
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alavet
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« Reply #121 on: September 26, 2009, 10:40:50 AM »

i might take this land ^^
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bembelimen
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« Reply #122 on: September 26, 2009, 03:02:47 PM »

I would suggest, that Nitrox will get 2-2-B + 4-9-B + 1-13-B and lose 3-3-D so he can start playing again with his 2 armies...Flak will get his Depots+Capitol back.
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Flak
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« Reply #123 on: September 27, 2009, 07:33:52 PM »

Bembelimen is this a diplomatic offer to the green's or a game suggestion?
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bembelimen
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« Reply #124 on: September 27, 2009, 07:43:49 PM »

Game suggestion, when WHF will stop playing, then could Nitrox take his part and have a new chance for playing.
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Flak
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« Reply #125 on: September 27, 2009, 07:52:58 PM »

so me and nitrox who is in a bad position will get a piece each and because of WHFs conquest the rest is shared between Sipax and Alavet his allies.
Well that would boost the conflict somewhat, if there are no major objections then that i think is a good way to get the game back on track.
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"There is only one way out of hell, thats through it" -- General Patton

"Just because a mage wears the Black Robes, does not make him evil." -- Raislin Magere

"Evil Turns upon it self" -- Paladine
Flak
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« Reply #126 on: September 27, 2009, 08:19:56 PM »

WHFs land will be made neutral, that will give me and nitrox a little helping hand but also give Sipax a bonus of WHFs capitol
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"There is only one way out of hell, thats through it" -- General Patton

"Just because a mage wears the Black Robes, does not make him evil." -- Raislin Magere

"Evil Turns upon it self" -- Paladine
Flak
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« Reply #127 on: September 28, 2009, 08:53:00 AM »

Let us get back in the Game

Nitrox are you gonna use a militia army? if so, Ghabry fight him! NO MILITIA BATTLE

Cholio finish your attack on Alavet!
« Last Edit: September 28, 2009, 09:57:32 AM by Flak » Logged

"There is only one way out of hell, thats through it" -- General Patton

"Just because a mage wears the Black Robes, does not make him evil." -- Raislin Magere

"Evil Turns upon it self" -- Paladine
Nitrox
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« Reply #128 on: September 28, 2009, 09:28:23 AM »

I will not use the militia
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alavet
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« Reply #129 on: September 28, 2009, 07:37:25 PM »

goblin horde won after hard battle, when remaining knight+his peasant with banner of defiance faced with regiment of evil goblin archers, which surroudnded and killed knight after his madness killing of 5 goblins
(acutally we got disconnect)
Gb1_6 stands and counter attack cholio land. HE1 possibly disbanded.

//since we had disconnet but victory was most possibly mine, i did the following: sold all but 2 regiments at goblin army and rebought them again. still have 3,9k spares though (initialy it was 5k).
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Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you.
Flak
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« Reply #130 on: September 29, 2009, 01:59:28 PM »

TURN 7, Orders 1-2

Orders
*1st Diplomacy
*2nd Move/Attack

Note WHFs land is now neutral.
Sipax has no land link to his homeland but has WHFs capitol and because of that is able to capture land with no link to the homeland, his new armies however must still be build in his own capitol.

« Last Edit: September 29, 2009, 05:01:28 PM by Flak » Logged

"There is only one way out of hell, thats through it" -- General Patton

"Just because a mage wears the Black Robes, does not make him evil." -- Raislin Magere

"Evil Turns upon it self" -- Paladine
bembelimen
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« Reply #131 on: September 29, 2009, 03:36:09 PM »

I think I should get 2 new armies, cause I lost them last but one turn before and waited now a whole turn for creating.


GM: Yes correct and Done
« Last Edit: September 29, 2009, 05:02:07 PM by Flak » Logged



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sipax
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« Reply #132 on: September 29, 2009, 03:48:05 PM »

Diplos- no changes.

Move actions:
UD1 moves from 4-9-B to 2-8-B. (and captures it i think, if flak will not reinforce 2-8-B?)
UD2 moves from 3-9-I to 3-5-I.
UD3 moves from 2-7-I to 2-5-G.
UD4 crated in my old (1st one) capitol? GM: Next turn yes
« Last Edit: September 29, 2009, 05:04:00 PM by Flak » Logged

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Ghabry
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« Reply #133 on: September 29, 2009, 03:50:01 PM »

Moves
EA1 moves from 3-2-G to 4-2-I
EA2 moves from 3-3-F to 2-10-F GM: My mistake this land is now neutral, maybe you want to alter this move
EA3 moves from 2-3-G to 2-4-G
« Last Edit: September 29, 2009, 05:05:55 PM by Flak » Logged

Nitrox
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« Reply #134 on: September 29, 2009, 04:59:47 PM »

Vampire Counts from "Laccini"

VC1 moves from 1-1-D to 2-10-C
VC2 moves from 3-17-B to 1-13-B
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