July 21, 2019, 04:14:55 AM

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Author Topic: Dark Omen Reborn  (Read 23824 times)
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EvgenS
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« Reply #30 on: May 21, 2018, 05:11:37 AM »

Melee combat and 3D portraits

Hi everyone,


After half a year (geez.. time goes by too fast) overdue update on DO Reborn project is here. Some real-life things had happened and not a pleasant ones but let's skip the details, since "It's personal" as Morgan Bernhardt used to say. Good things are that the life and the project keep moving on regardless.

In the meantime, early version of melee combat mechanic has been implemented with following features:
- combat score (only wound points are taken into account)
- strike priority (3 groups: first strike (charge), normal, last strike (weapon type))
- charge bonus (temporary boosts unit strength, strike priority and combat score in the first round)
- wounds resolution changed from unit based to model based

In addition, user interface got battlefield map view which displays unit information when hovering with cursor over its banner.

Last but not least, we welcome Dougie who is working on 3D character portraits.Thanks to previous community knowledge he figured out how to re-implement portraits in UE4. More details about this can be learned in this thread of DO fan-forum.
http://forum.dark-omen.org/3d-scenery-models/portrait-meshes-t1227.60.html

Future plans is to finalize melee combat and continue with implementation of the ranged one.


P.S.
Somewhat dated video of melee combat:
https://www.youtube.com/watch?v=tz4V93P68uw&list=PL1apQs-sIMj697UC4UhVmjadcjg8VZG4O

post from DO Reborn web-page with screenshots:
https://blackdogs.atlassian.net/wiki/spaces/DOR/blog/2018/05/20/639139841/Melee+combat+and+3D+portraits
« Last Edit: May 21, 2018, 10:12:49 AM by EvgenS » Logged

Dark Omen Reborn remake project
https://blackdogs.atlassian.net/wiki/spaces/DOR/overview

"- Our steam tank has been damaged, can you help us?
- I'm not a mechanic..."
https://youtu.be/Xg6zzI4BxoU?t=27m6s
olly
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« Reply #31 on: May 21, 2018, 05:17:25 PM »

Nice progress report and can confirm the latest version is working really well.


* DOR 26th April 2018.jpg (379.57 KB. 1022x766 - viewed 506 times.)



* DOR 26th April 2018 Map.jpg (234.2 KB. 1024x768 - viewed 452 times.)


Smiley


« Last Edit: May 27, 2018, 07:49:21 PM by olly » Logged

and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
EvgenS
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« Reply #32 on: October 01, 2018, 10:20:32 AM »

DOR 2nd Anniversary

Greetings everyone!

Today is a great day for our small community as DOR project turned 2 years! Personally for me this anniversary means a lot because of two things:

Firstly, it is amazing to realize that a hobby remake project of once great but forsaken franchise managed to live that long. Without a doubt, most credit for this goes to @d3vasted who managed to program and fine-tune DOR single-handedly. His programming skills, dedication and determination are amazing and you just know that any kind of project is bound to succeed when it is in hands of such person.

Secondly, this hobby project gives me a hope that one day I will able to devote all my working hours(and even more than that) to what I truly love - video-games. Time will tell, but for now I am just enjoying and proud to be a part of DOR project.

List of what has been developed since the last update in May:
  • Melee combat (models allocation is till in progress due to my slacking in RL)
  • Ranged units: bows, xbows and artillery (cannon, catapult, steam tank, mortar)
  • Ranged combat: projectiles type, AOE damage, etc
  • Line of sight: affects both unit visibility and shooting
  • Unit static 3D portraits (i.e. not animated)
  • Sound effects for everything mentioned above
  • Damage types
  • Models different animations: flying death, burning, etc.
  • Unit deployment phase, with drag and drop units mini-inventory
  • Main menu with quit and new game options
  • and many many other fixes and tweaks

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Dark Omen Reborn remake project
https://blackdogs.atlassian.net/wiki/spaces/DOR/overview

"- Our steam tank has been damaged, can you help us?
- I'm not a mechanic..."
https://youtu.be/Xg6zzI4BxoU?t=27m6s
olly
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« Reply #33 on: October 03, 2018, 07:18:06 PM »

Happy Anniversary! Great project and great people to work with, all welcome anytime.

Smiley
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
EvgenS
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« Reply #34 on: December 30, 2018, 08:49:41 PM »

a video that demonstrates latest progress
https://youtu.be/IpTLK5144Qo
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Dark Omen Reborn remake project
https://blackdogs.atlassian.net/wiki/spaces/DOR/overview

"- Our steam tank has been damaged, can you help us?
- I'm not a mechanic..."
https://youtu.be/Xg6zzI4BxoU?t=27m6s
olly
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« Reply #35 on: December 30, 2018, 08:55:42 PM »

Excellent Progress!

Smiley
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
Malus
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« Reply #36 on: December 30, 2018, 09:18:07 PM »

This looks awesome!

Love how the cannon ball goes through those goblins.
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Lord Vraneth the Cruel, master of Har Ganeth
tomdoof206
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« Reply #37 on: February 02, 2019, 05:40:17 AM »

I am so glad this is still being worked on it looks amazing! Combat and projectiles look so darn smooth and the overall visuals look great. I am also happy to see the love for this old game still alive it really was a gem. Thanks for all the work! so far looks like it has paid off because what you have already is far better than I could have imagined. I can't wait to see what you guys are gonna do next.
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EvgenS
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« Reply #38 on: April 30, 2019, 07:26:56 PM »

Greetings to all Dark omen fans!

News (along with demonstration video) about latest DO Reborn development is finally here:
https://blackdogs.atlassian.net/wiki/spaces/DOR/blog/2019/04/29/1458044958/Latest+features+and+nearest+plans

Thanks for your time and stay tuned!
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Dark Omen Reborn remake project
https://blackdogs.atlassian.net/wiki/spaces/DOR/overview

"- Our steam tank has been damaged, can you help us?
- I'm not a mechanic..."
https://youtu.be/Xg6zzI4BxoU?t=27m6s
olly
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« Reply #39 on: May 01, 2019, 01:35:30 AM »

Awesome!

Smiley
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
cuthalion
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« Reply #40 on: July 04, 2019, 05:18:25 PM »

Hi guys,
I have just tried a demo of Dark Omen Reborn and I can only say this: It is awesome! It really feels like good old Dark Omen, no questions. While I completed the battle, I noticed a few minor bugs or things that I think might be bugs - something that does not work exactly like DO. I can report them if your interested. Also, I am ready to test other game episodes as they appear - hope you have strength and patience left to make second step now that this incredible initial step is done Smiley
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EvgenS
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« Reply #41 on: July 04, 2019, 05:35:37 PM »

Hi Cuthalion,

We are glad that you like it.
This is very first alpha build and yes there are quite a bunch of things that we also don't feel they work as they should be.

We are very interested in any feedback and especially from veteran players. Please, use the link below to report them and thanks in advance for your input
https://docs.google.com/document/d/1AqP-xpSXXLNETlxdXeTcAiiTwKzqItFamPqDKZH31Ds/edit?usp=drivesdk


P.S.
"hope have strength and patience"
From what I see, Devasted is just warming up
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Dark Omen Reborn remake project
https://blackdogs.atlassian.net/wiki/spaces/DOR/overview

"- Our steam tank has been damaged, can you help us?
- I'm not a mechanic..."
https://youtu.be/Xg6zzI4BxoU?t=27m6s
olly
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« Reply #42 on: July 04, 2019, 05:39:05 PM »

Agreed, it is totally amazing and a real dream come true! I've messaged all the veterans the following message to join in the fun.

Smiley


We have it! Devast3d and ably assisted by Evgen have completed the Dark Omen Reborn Demo using the Unreal engine. Dark Omen has never looked so good and we are urging fans to come and join in the fun and build upon their success.http://forum.dark-omen.org/general-suggestions/dark-omen-reborn-t1393.0.html

They should feel immensely proud of their achievements, as it really looks and feels just like the original Dark Omen. So the possibilities are endless to extend Dark Omen further than ever before but we need more help please.

Smiley
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
Malus
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« Reply #43 on: July 05, 2019, 09:07:18 AM »

This looks awesome! Good job guys!

Will report anything i find.
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"We are the most civilised race in the world. We have more exquisite ways to kill than any other."
Lord Vraneth the Cruel, master of Har Ganeth
cuthalion
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« Reply #44 on: July 05, 2019, 09:26:13 AM »

Question: As far as computer regiments behaviour - timing, place, other functions - did you decode CTL files where it is used or did you create it from scratch?
Thank you.
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