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Author Topic: Mark Of Chaos Map Modding  (Read 56354 times)
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olly
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« Reply #15 on: May 12, 2016, 06:48:17 PM »

11) Struggle_1v1_reinfbattle (Struggle)


* MoCMultiplayerStruggled.jpg (182.57 KB. 619x451 - viewed 750 times.)


* MoCMultiplayerStruggle.jpg (162.58 KB. 640x480 - viewed 741 times.)


MOC Editor exported heightmap
* Struggle.tga (65.02 KB - downloaded 273 times.)


* Struggle.jpg (10.75 KB. 258x258 - viewed 467 times.)



* MOCEditorStruggle.jpg (235.41 KB. 1024x726 - viewed 588 times.)




* Struggle.tga (65.02 KB - downloaded 273 times.)
« Last Edit: August 20, 2017, 04:05:20 PM by olly » Logged

and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
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« Reply #16 on: May 12, 2016, 07:20:58 PM »

13) Watchoverford (Watch Over Ford)


* MoCMultiplayerWatchoverfordb.jpg (170.75 KB. 640x480 - viewed 731 times.)



* MoCMultiplayerWatchoverford.jpg (141.65 KB. 640x480 - viewed 734 times.)


MOC Editor exported heightmap
* WatchOverFord.tga (36.77 KB - downloaded 281 times.)


* WatchOverFord.jpg (8.9 KB. 194x194 - viewed 471 times.)



* MOCEditorWatchOverFord.jpg (220.34 KB. 1024x727 - viewed 569 times.)

* WatchOverFord.tga (36.77 KB - downloaded 281 times.)
« Last Edit: August 20, 2017, 04:05:36 PM by olly » Logged

and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
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« Reply #17 on: May 12, 2016, 10:11:18 PM »

21) Thebalance_traditional (Balance Of Chaos)


* thebalance_traditional2.jpg (68.23 KB. 640x480 - viewed 727 times.)



* thebalance_traditional1.jpg (72.12 KB. 640x480 - viewed 749 times.)


MOC Editor exported heightmap
* BalanceOfChaos.tga (65.02 KB - downloaded 289 times.)


* BalanceOfChaos.jpg (12 KB. 258x258 - viewed 442 times.)



* MOCEditorBalanceOfChaos.jpg (213.43 KB. 1024x728 - viewed 576 times.)


* BalanceOfChaos.tga (65.02 KB - downloaded 289 times.)
« Last Edit: August 20, 2017, 04:05:54 PM by olly » Logged
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« Reply #18 on: May 16, 2016, 10:56:01 PM »

15) Empire_chapter_1_village1 (Village In Squeeze)


* MoCMultiplayerEmpireChpt1Village1b.jpg (183.67 KB. 638x478 - viewed 730 times.)


* MoCMultiplayerEmpireChpt1Village1.jpg (144.42 KB. 638x478 - viewed 703 times.)


MOC Editor exported heightmap
* VillageinSqueeze.tga (65.02 KB - downloaded 274 times.)


* VillageinSqueeze.jpg (10.24 KB. 258x258 - viewed 447 times.)



* MOCEditorVillageInSqueeze.jpg (222.73 KB. 1024x728 - viewed 559 times.)

* VillageinSqueeze.tga (65.02 KB - downloaded 274 times.)
« Last Edit: August 20, 2017, 04:06:12 PM by olly » Logged

and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
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« Reply #19 on: May 17, 2016, 06:40:33 PM »

16) Empire_chapter_2_besieged_fortress (Stielstand)


* MoCMultiplayerEmpireChpt2BesiegedFortress.jpg (165.88 KB. 640x480 - viewed 729 times.)


* MoCMultiplayerEmpireChpt2BesiegedFortressa.jpg (143.08 KB. 640x480 - viewed 707 times.)


MOC Editor exported heightmap
* Stielstand.tga (36.77 KB - downloaded 261 times.)


* Stielstand.jpg (5.19 KB. 194x194 - viewed 487 times.)



* MOCEditorStielstand.jpg (202.95 KB. 1024x726 - viewed 543 times.)





* Stielstand.tga (36.77 KB - downloaded 261 times.)
« Last Edit: August 20, 2017, 04:21:57 PM by olly » Logged

and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
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« Reply #20 on: May 17, 2016, 06:54:11 PM »

17) Empire_chapter_4_high_elf_siege (Castle Of The Gods)


* MoCMultiplayerEmpireChpt4HighElveSiegeb.jpg (164.42 KB. 640x480 - viewed 658 times.)


* MoCMultiplayerEmpireChpt4HighElveSiege.jpg (147.46 KB. 640x480 - viewed 702 times.)


MOC Editor exported heightmap
* CastleOfTheGods.tga (36.77 KB - downloaded 259 times.)


* CastleOfTheGods2.jpg (6.18 KB. 194x194 - viewed 378 times.)



* MOCEditorCastleOfTheGods.jpg (163.72 KB. 1024x726 - viewed 544 times.)

* CastleOfTheGods.tga (36.77 KB - downloaded 259 times.)
« Last Edit: August 20, 2017, 04:06:47 PM by olly » Logged

and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
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« Reply #21 on: May 17, 2016, 07:05:53 PM »

18) Expansion_multiplayer_5_normal  (same) (The Wastes)


* MoCMultiplayerExpansionMultiplayer5Normalb.jpg (150.76 KB. 640x480 - viewed 709 times.)


* MoCMultiplayerExpansionMultiplayer5Normal.jpg (144.33 KB. 640x480 - viewed 659 times.)


MOC Editor exported heightmap
* TheWastes.tga (36.77 KB - downloaded 241 times.)


* TheWastes.jpg (5.23 KB. 194x194 - viewed 436 times.)



* MOCEditorTheWastes.jpg (206.3 KB. 1024x725 - viewed 546 times.)

* TheWastes.tga (36.77 KB - downloaded 241 times.)
« Last Edit: August 20, 2017, 04:07:02 PM by olly » Logged

and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
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« Reply #22 on: May 17, 2016, 08:12:03 PM »

19) Generalconflict_1v1_traditional (General Conflict)


* MoCMultiplayerGeneralConflictb.jpg (157.31 KB. 640x480 - viewed 648 times.)


* MoCMultiplayerGeneralConflict.jpg (143.66 KB. 640x480 - viewed 671 times.)


MOC Editor exported heightmap
* GeneralConflict.tga (65.02 KB - downloaded 260 times.)


* GeneralConflict.jpg (9.8 KB. 258x258 - viewed 431 times.)



* MOCEditorGeneralConflict.jpg (194.15 KB. 1024x727 - viewed 533 times.)

* GeneralConflict.tga (65.02 KB - downloaded 260 times.)
« Last Edit: August 20, 2017, 04:07:30 PM by olly » Logged

and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
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« Reply #23 on: May 17, 2016, 08:58:02 PM »

20) Reinfbattle (Range)


* MoCMultiplayerReinfBattleb.jpg (161.34 KB. 640x480 - viewed 665 times.)


* MoCMultiplayerReinfBattle.jpg (142.56 KB. 640x480 - viewed 633 times.)


MOC Editor exported heightmap
* Range2.tga (65.02 KB - downloaded 250 times.)


* Range2.jpg (9.73 KB. 258x258 - viewed 428 times.)



* MOCEditorRange.jpg (163.49 KB. 1024x726 - viewed 536 times.)



* Range2.tga (65.02 KB - downloaded 250 times.)
« Last Edit: August 20, 2017, 04:07:51 PM by olly » Logged

and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
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« Reply #24 on: May 17, 2016, 09:14:50 PM »

22) Expansion_multiplayer_prosperity_2teams (Prosperity)


* MoCMultiplayerProsperity2Teamsc.jpg (112.61 KB. 640x480 - viewed 649 times.)


* MoCMultiplayerProsperity2Teamsb.jpg (125.12 KB. 640x480 - viewed 612 times.)


MOC Editor exported heightmap
* Prosperity2Teams.tga (65.02 KB - downloaded 248 times.)


* Prosperity2Teams.jpg (7.43 KB. 258x258 - viewed 410 times.)



* MOCEditorProsperity.jpg (154.28 KB. 1024x727 - viewed 501 times.)

* Prosperity2Teams.tga (65.02 KB - downloaded 248 times.)
« Last Edit: August 20, 2017, 04:08:02 PM by olly » Logged

and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
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« Reply #25 on: May 21, 2016, 02:27:29 PM »

Just tidying up the lines in the map that are caused by Bleeding Textures

http://www.realitymod.com/forum/f189-modding-tutorials/90244-pixel-bleeding.html

So I scale down the UV texture by 1 pixel which appears to fix it (Remember to reconvert BASE.M3D into BASE.M3X for the changes/fixes to be seen)


* UVscaledown1pixel to avoid Bleeding.jpg (185.84 KB. 999x496 - viewed 626 times.)



* UVscaledown1pixel to avoid Bleeding2.jpg (173.28 KB. 1024x556 - viewed 649 times.)


Have fixed up to Row6, so area beneath the red arrow is now free of Bleeding textures, that was causing visible lines to appear on the map, especially in CPU mode.

* UVMapLinesCPURow5.jpg (182.7 KB. 640x480 - viewed 652 times.)



* UVMapLinesCPURow6.jpg (128.11 KB. 640x480 - viewed 651 times.)


Blender Terrain guide coming next!

Smiley

« Last Edit: May 22, 2016, 10:24:20 PM by olly » Logged

and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
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« Reply #26 on: May 30, 2016, 02:34:30 PM »

Finished fixing all 484 tiles (22 x 22) for Mod map, so bleeding texture grid lines no longer appear in CPU & 3d mode.

CPU

* ModMap22x22CPU.jpg (134.02 KB. 639x480 - viewed 665 times.)


3d

* ModMap22x223d.jpg (130.41 KB. 638x479 - viewed 673 times.)


Now the fun can begin!

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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
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« Reply #27 on: May 30, 2016, 11:18:21 PM »

Created some hills on 6_MoCMulti5 mod map and then imported its Height Map into B6_01.prj from the new BASE.m3d & BASE.m3x

6_MoCMulti5 3d mode with Hills added in Blender

* 6MoCMulti5.jpg (182.36 KB. 1024x551 - viewed 587 times.)


Height Map

* hmapmblock2.jpg (2.48 KB. 220x220 - viewed 655 times.)


3d mode

* 6_MoCMulti5Hills.jpg (163.29 KB. 640x480 - viewed 628 times.)


CPU mode

* 6_MoCMulti5HillsCPU.jpg (166.03 KB. 638x478 - viewed 645 times.)



Everything works perfectly in CPU & 3d like Line of Sight and troop movement, so we will now have 24 brand new maps for the Dark Omen 2 mod!

Smiley

« Last Edit: May 30, 2016, 11:25:03 PM by olly » Logged

and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
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« Reply #28 on: May 31, 2016, 09:45:32 PM »

11) Struggle_1v1_reinfbattle with added hill terrain


* Struggle.jpg (183.4 KB. 608x465 - viewed 644 times.)



* StruggleHeightMap.jpg (7.61 KB. 439x440 - viewed 611 times.)


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« Reply #29 on: May 28, 2017, 07:42:51 PM »

I've now added all new maps into Dark Omen 2 mod for both Single & Multiplayer but they will still need some height map generating after adding hills etc.. and then we can build up a library of scenery models to deploy and add BTB boundaries around them.

B1_01      mb1_01   Trading Post
B1_02      mb1_02   Border Counties
B1_03      mb1_03   Grissburg town
B1_04      mb1_04   The road to Bogenhafen
B1_05      mb1_05   Bogenhafen Town
B1_05      mb1_05b   Bogenhafen Town X-treme
B1_07      mb1_07   Helmgart Castle
B1_08      mb1_08   Axebite pass
B2_01      mb2_01   The Empire
B2_02      mb2_02   Great Forest at Night
B2_04      mb2_04   Great Forest
B2_05      mb2_05   Blighted Towers
B2_07      mb2_07   Sylvania
B2_08      mb2_08   Drakenhof Castle
B3_01      mb3_01   Forest before Kislev
B3_02      mb3_02   Goblin Camp
B3_06      mb3_06   The road to Kislev
B3_07      mb3_07   Troll-Land
B3_07      mb3_07b   Troll-Land (Hills)
B3_08      mb3_08   The Northern wastes
B3_09      mb3_09   Basin of Frozen Blood
B4_01      mb4_01   Return to Axebite pass
B4_02      mb4_02   The Bretonnian river
B4_03      mb4_03   Vingtienne
B4_05      mb4_05   Loren Forest - Holy Shrine
B4_06      mb4_06   Loren Lake
B4_06      mb4_06b   Loren Lake (Balanced)
B4_08      mb4_08   Loren Forest - Clearing
B4_09      mb4_09   The road to Moussillon
B4_10      mb4_10   Town of the Dead - Moussillion
B5_01b      mb5_01b   The Black Pyramide
B5_01b      mb5_02b   The Black Pyramide (Large DeplZone)
B5_01b      mb5_03b   The Black Pyramide (Sideways)
B5_01b      mb5_04b   The Black Pyramide (25 Regiments)
SPARE9      mspare9   Tutorial
B6_01      mb6_01 Expansionmultiplayer1 (Fields Of Blood)
B6_02      mb6_02 Ec4chaostraditional1  (Killing Fields)
B6_03      mb6_03 Emerget000 (Emerge)
B6_04      mb6_04 Expansionmultiplayer7 (Swamps Of Desolation)
B6_05      mb6_05 Expansionmultiplayer2 (Rivers Of Fire & Ice)
B6_06      mb6_06 Generalconflict1v1traditional (General Conflict)
B6_07      mb6_07 Empirechapter1village1 (Village In Squeeze)
B6_08      mb6_08 Chaos2skavensiege (High Tower)
B6_09      mb6_09 Empirechapter4highelfsiege (Castle Of The Gods)
B7_01      mb7_01 Reinfbattle (Range)
B7_02      mb7_02 Watchoverford (Watch Over Ford)
B7_03      mb7_03 Thebalancetraditional (Balance Of Chaos)  
B7_04      mb7_04 Struggle1v1reinfbattle (Struggle)
B7_05      mb7_05 Twohills1v1reinfbattle  (Two Hills)
B7_06      mb7_06 BloodonSnow (Blood On Snow)
B7_07      mb7_07 Expansionmultiplayer4 (The Frozen Plateau)
B7_08      mb7_08 Expansionmultiplayerprosperity2teams (Prosperity)
B7_09      mb7_09 Empirechapter2besiegedfortress (Stielstand)
B8_01      mb8_01 Expansionmultiplayer5 (The Wastes)
B8_02      mb8_02 Expmulticaravanconflict (Caravan Conflict)
B8_03      mb8_03 Exp_multi3reinf (The Bone Field)
B8_04      mb8_04 Expmulti6reinf (Black Fire Valley)
B8_05      mb8_05 Expreinfbattle8 (The Burning Slopes)
B8_06      mb8_06 Fortress


* DOMaxMaps.jpg (127.25 KB. 640x480 - viewed 489 times.)



* MOC Maps All.jpg (3472.03 KB. 640x13328 - viewed 581 times.)

« Last Edit: August 20, 2017, 06:07:51 PM by olly » Logged

and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
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