March 28, 2024, 04:32:36 PM

Username
Password

Pages: 1 [2]   Go Down
Print
Author Topic: Undead/Evil Campaign  (Read 21002 times)
0 Members and 1 Guest are viewing this topic.
Malus
Moderator
*
Offline Offline

Posts: 107



View Profile
« Reply #15 on: December 01, 2009, 09:58:44 PM »

I like to play with UD-units. But to create a campaign of them they realy suck. Its not there strenght or weakness, its the fact that they cause fear. If you play a battle, it can happen that every time you charge the enemy flees and you kill all without any lose or that nothing happens and you die because the enemy is stronger to avoid the first case.

Its nearly impossible to create a balanced battle without changing the unit stats.
Without changes the battles are stupid as hell.
Flawless victory or allinclusive lose  Angry

Lets increase leadership of the human/orc units to 9 or 10. But then cause fear is useless, so you can delete this flag for all of your UD-units. The reason is, that the enemy with LS 9 or 10 nearly never flees in CC or under heavy attacks.

Skelletonflag, destroyed if routed and cause fear are not good for a campaignarmy  Tongue
Logged

"I live to cheat death."
Commander Morgan Bernhardt

"We are the most civilised race in the world. We have more exquisite ways to kill than any other."
Lord Vraneth the Cruel, master of Har Ganeth
Flak
Super Moderator
*
Offline Offline

Posts: 1463


Jake Nielsen


View Profile WWW
« Reply #16 on: December 01, 2009, 10:28:44 PM »

exactly Malus

its either or with undead,

ive kinda got an idea for a Mathias Tuhlmann campaign fighting lots of undead

is there anyway to edit the spell books?
Logged

"There is only one way out of hell, thats through it" -- General Patton

"Just because a mage wears the Black Robes, does not make him evil." -- Raislin Magere

"Evil Turns upon it self" -- Paladine
Malus
Moderator
*
Offline Offline

Posts: 107



View Profile
« Reply #17 on: December 01, 2009, 11:30:27 PM »

Magicchanges?
Yes, but just for the player and only for one battle. If you save your game, the spells disapear. Reason? The game canĀ“t save spells like items. Only wh32editor can do this.

The AI uses the spells of the CTL-file. Any change at the armyfile is useless. e.g. a bright wizard uses darkmage if its a CTL-file with darkmagic.
There are only dark or warghmagic CTL-files  Undecided

If we find the position of the spells in the CTL-file its possible to change them easily.
Logged

"I live to cheat death."
Commander Morgan Bernhardt

"We are the most civilised race in the world. We have more exquisite ways to kill than any other."
Lord Vraneth the Cruel, master of Har Ganeth
olly
Global Spokesperson
*
Offline Offline

Posts: 2268



View Profile
« Reply #18 on: December 02, 2009, 12:10:43 AM »

Alternative -Some of the Units in the DOC111 mod have their Magic directly Hexed onto them, such as Morglum NeckSnapper, a single Orc Boar Boy but with Permanent Morks Banner, ideal for hunting down Wizards. Also DOC111 Volkmar (and Escort) had mixed magic, so has Greenskins 'Ere we go and Bright Wizard's Blast magic, again done by using Hex Editor (Winhex etc..). However, they may not open in WH32edit to be examined, due to being Hexed and you'll have to confirm how well they work in single player.

http://sturmlord.tripod.com/hex.htm

http://en.dark-omen.org/downloads/view-details/1.-modding-tools/4.-miscellaneous-tools/doc111.html

http://wiki.dark-omen.org/do/DO/Magic_Items



Smiley


« Last Edit: December 02, 2009, 01:12:10 AM by olly » Logged

and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
Malus
Moderator
*
Offline Offline

Posts: 107



View Profile
« Reply #19 on: December 02, 2009, 09:36:00 AM »

Yes i know, i have  modified my wh32edit and it shows the values in the right name.
e.g.
33  Death spasm
34  Blade Wind   
35  Arn Black Horror
36  Soul Drain
37  Witch Flight
and so on
But at my last tests, if you give a campaignunit these values and save the game after first battle, the magics disapear.
Logged

"I live to cheat death."
Commander Morgan Bernhardt

"We are the most civilised race in the world. We have more exquisite ways to kill than any other."
Lord Vraneth the Cruel, master of Har Ganeth
Ghabry
Developer
*
Offline Offline

Posts: 1020



View Profile
« Reply #20 on: December 02, 2009, 12:18:29 PM »

Yepp all Spells "Auto Sell" (like Treasures), no idea how to disable this :/

To display readable names instead of numbers you can edit the wh32edit/rc/database.xml with any texteditor. There should be a section <magicitem> where you can add new hexvalue->text translations.

Wh32Edit should be able to read them olly, if the "magic item" is unknown it just displays the value.
Logged

olly
Global Spokesperson
*
Offline Offline

Posts: 2268



View Profile
« Reply #21 on: December 02, 2009, 06:26:36 PM »

Cool, it does indeed, it must have been WhEdit that had trouble opening them,



I guess Magic Items can be placed each round, in the deployment zones to re-pick up, could a Magic book also be placed, like Treasure chest to exchange spells, as a not so pretty work around, alternative perhaps?

Smiley

Thnx for the update ->

http://forum.dark-omen.org/tools/modding-with-wh32edit-uniteditor-t339.0.html

Smiley
« Last Edit: December 02, 2009, 06:31:37 PM by olly » Logged

and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
Flak
Super Moderator
*
Offline Offline

Posts: 1463


Jake Nielsen


View Profile WWW
« Reply #22 on: December 02, 2009, 07:54:13 PM »

ive got the "Necromancers" to use other spell if i add them in that way malus, in the dwarf campaign all the chaos dwarfs have ice mage spells and use them, the dark elves have fire spells.

also thanks for the guide eventho lol its pretty advanced for me Shocked, im glad youve cracked it  Grin
Logged

"There is only one way out of hell, thats through it" -- General Patton

"Just because a mage wears the Black Robes, does not make him evil." -- Raislin Magere

"Evil Turns upon it self" -- Paladine
Malus
Moderator
*
Offline Offline

Posts: 107



View Profile
« Reply #23 on: December 03, 2009, 09:42:03 PM »

I have tryed to give a goblin shaman (AI controlled) Blast or Burning Head and it works. But sometimes the game crashes.
He uses wargh magic too.
Conflagration of Doom works too.
The game crashed if:
-wrong wizardsprite is used. e.g. goblin with brightspells
-spells are placed at first magic item e.g. burning head works only on slot 2 or 3

if i disable the waaghbook for the goblinshaman (with brightwizardsprite) he uses more the brightspells(blast and conflagration of doom) and only sometimes a waaghspell (gaze of mork)

just some fast trys but i have no idea how it realy works and why it crashes  Shocked
Logged

"I live to cheat death."
Commander Morgan Bernhardt

"We are the most civilised race in the world. We have more exquisite ways to kill than any other."
Lord Vraneth the Cruel, master of Har Ganeth
Grend
2D Sprite Artist
*
Offline Offline

Posts: 257



View Profile
« Reply #24 on: December 03, 2009, 10:41:28 PM »

By God, you are awesome. So glad someone has the patience to just try stuff to see what works!
Logged

On vacation
Pages: 1 [2]   Go Up
Print
Jump to: