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Author Topic: mannfred Story  (Read 3301 times)
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illidan
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« on: August 13, 2016, 03:03:34 PM »

mannfred Story mainnenu


* in game test.bmp (150.12 KB. 640x480 - viewed 129 times.)




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illidan
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« Reply #1 on: August 13, 2016, 03:17:37 PM »


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olly
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« Reply #2 on: August 13, 2016, 03:44:09 PM »

Very nice, Cuthalion will love them!

Smiley
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
illidan
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« Reply #3 on: August 13, 2016, 05:24:30 PM »


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* MAINMENU_1.bmp (150.12 KB. 640x480 - viewed 107 times.)

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cuthalion
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« Reply #4 on: August 14, 2016, 10:34:03 AM »

Yeah the last one looks really great Smiley
Just as I discussed this with Olly before, I am not preparing a pure-undead campaign.
Undead army is quite boring in the long run - unlike in Multiplayer where you have to win one only battle at whatever cost -
and so is Skaven army: no cavalry, not  great choice of archers.
So I decided to make another my-style campaign with Mannfred, but along with raised dead he formed an alliance with skaven to rock the world.
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illidan
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« Reply #5 on: August 14, 2016, 12:20:24 PM »

So I decided to make another my-style campaign with Mannfred, but along with raised dead he formed an alliance with skaven to rock the world.

do you plan to base it on the end of time story ?

https://1d4chan.org/wiki/Mannfred_von_Carstein

ps : vampire counts have a lot of new very efficient unit like Varghulf or Crypt Horrors

https://1d4chan.org/wiki/Age_of_Sigmar/Tactics/Edition_1.0/Vampires
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cuthalion
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« Reply #6 on: August 14, 2016, 03:26:40 PM »

There will not be anything major at this stage, unfortunately: no time to devote to Dark Omen.  No brand new sprites or altered inter-battle story line or anything. It is just that I played modded campaigns again and decided to prepare a similar one as undead and skaven: in my other mods they appeared only as enemies.

I edited ctl as far as skaven voices from sothr: disgusting laughter for charge, 'die-die' for 'finish them' and 'die you will' for 'retreat'.
Also, I edited Mannfred chase logic: regular mages or vampires do not chase, but Mannfred will. This will help him to use his enormous battle parameters better and earn more experience.
Also, I slightly changed parameters of one of 4 primary units - skeleton cavalry: they do not suffer extra damage in melee (or they die way too fast) but they lose 'fear' when they charge: Again, in single player that parameter somewhat reduces interest. Other undead have fear.
Also, I slightly increased jezzail weapon range - by some 20%.
Also, I took a mixture of missions from my other mods, and replaced all undead/skaven enemies with greenskins/empire/elves, making minor .ctl and .btb adjustments where needed (mage spells etc)
That's about it.
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illidan
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« Reply #7 on: August 15, 2016, 08:27:38 PM »

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* mainmenu.7z (105.82 KB - downloaded 51 times.)
« Last Edit: August 15, 2016, 08:42:52 PM by illidan » Logged
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