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Cut-Scene Modding
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Topic: Cut-Scene Modding (Read 33218 times)
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Ghabry
Developer
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Posts: 1020
Re: Cut-Scene Modding
«
Reply #15 on:
December 10, 2013, 01:11:48 AM »
How to do a conversation:
Look at the whmtg script and try to alter it
The needed commands are
Speak
,
SpeakNoWait
and
Narrate
Speak
is used for the initialization.
First argument is how many faces you want (4 seems to be the maximum)
Second argument is the background graphic behind the portraits (too lazy to dump the strings)
Now variable length: First_arg * 4 arguments follow
These are always:
head_id
,
unk_id
(just use 0, 1, 2 and 3),
x-pos
,
y-pos
No idea how the head map to ids, 0 is Morgan, 1 is Klaus, 59 is Dread King. You can use the <head> section in Wh32Edit database.xml as a reference, but the id mapping is not correct.
Example
Speak 4 2 59 0 176 78 60 1 346 122 61 2 28 204 62 3 496 182
SpeakNoWait
is second initialisation step
Call this for any
head_id
used in
Speak
.
Example
SpeakNoWait 59
SpeakNoWait 60
SpeakNoWait 61
SpeakNoWait 5062
When you add
5000
to the argument a injured head is rendered (used for Volkmar after consulting the libar mortis or how that was called). An injured head is rendered, too, when the unit with that head is in the party and is heavily injured (you probably noticed this feature already).
Narrate
Now the talking begins.
First arg is the
head_id
.
Second arg controls what kind of animation is played by the head (like look right/left, move forward/back)
Third arg is the file to play.
Forth arg is unused.
Fifth can be
1
or
0
, when
1
the head is not disabled after finished talking. Use this when the next
Narrate
is done by the same head.
Example
Narrate 59 2 "KF036" 0 0
«
Last Edit: December 10, 2013, 01:34:24 AM by Ghabry
»
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Ghabry
Developer
Offline
Posts: 1020
Re: Cut-Scene Modding
«
Reply #16 on:
December 10, 2013, 01:41:50 AM »
And that one is funny:
You can detect via WHMTG if the Save or the Unit Book button were clicked.
This way you can add e.g. the following functionality:
When you click the Book a MeetingPoint is spawned, and Klaus says "Morgan! We can't recruit units here, we must be in a city!".
Or for saving:
Klaus: "Morgan! Sleeping in the tavern costs 1000 gold coins for all our regiments. Do you want to take a break?" [Yes (Save the game)] [No]
Ohhhh, so many evilness possible now.
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