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Darkmancer
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« Reply #15 on: August 21, 2010, 05:05:29 PM »

Dont forget Greenskins are 15 auto deploy the other 2 are satand 10 unit deploments.

Undead have the hellgate unit - cast soul drain against itself to generate magic points, or use VD or GOH to cast spells against it.

No unit restrictions (except only 1 burnhardt).
« Last Edit: August 28, 2010, 10:00:37 PM by Darkmancer » Logged

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« Reply #16 on: August 21, 2010, 05:06:01 PM »

Things to learn...

Arrow Immune (* = wraith) (+ = bullet & bolt immune)
Grail knights
Souless*
God of Hellfire
Mandrake*
Void Demon*
Scorpian
Savage Orcs - Shield of Ptolos

Magic Resistance (Troll Armor)
God of Hellfire
Wight
Black knights
Goblin Shamen

Magic immunity
Elven mage - Spell eater
Mandrake - Spell Eater
Grail Knights - Magic Immune Attrib
Black knights - Magic immune Attrib
Savage orcs
Bluecoats

Some creaures will simply be to tough for your units to hurt - get the charge - and hammer boost strength button.

Fear immune
Big Uns
Black knights

Unbreakable
Scorpian
Grail Knights
lightning tank
« Last Edit: August 28, 2010, 10:01:28 PM by Darkmancer » Logged

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« Reply #17 on: August 22, 2010, 11:40:41 PM »

From the read me...

Copy the above folders to you Dark omen Directory

Create you armies as usual but save them with the prefix bp,Bp, or BP (eg bp Empire1)

Run ill omens and click modify engrel, and add spells.

You will need to add spells every time you create a new set of armies.

******Warning************

There is a bug witht the game giving you to much gold when selling your units back.  There is nothing I can do about this until i
add the army builder into ill omens.

************


FAQ
What does Ill omens do?
Currently it changes the combat stats of zombies, and adds units with spell books to armies.  These units die during deployment
(hence the screaming Smiley )

Hellgate - HellGateB?
you need both units they are designed to generate MP for the undead who are a MP hungry race in BP.  Cast the spell ice shards
 against the other tower to gain 1 mp per casting.

I can't kill the scorpian!
your using to weak units it requires strength 5 to hurt him.  Getting the charge and hitting the boost stregth button will help.

I can't move my orcs during deployment?
A restriction due to being able to deploy 15 units instead of the standard 10.  Besides Orcs & Goblins dont strike me as the most
 organised race Smiley
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« Reply #18 on: August 23, 2010, 01:01:40 AM »


Empire Stats

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« Reply #19 on: August 23, 2010, 01:08:04 AM »


Greenskin Stats

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« Reply #20 on: August 23, 2010, 01:11:54 AM »


Undead Stats

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alavet
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« Reply #21 on: August 23, 2010, 06:42:50 AM »

great spreadsheet. any chance to see it at google docs?

comments:
Empire:
-grail vs black knights is an easy choice for Grail, given they have the same price.
unbreak & +2 TO seems to be better than -1 WS and BK having hellfire

-gotta use more than lighting tank with 10 STR:)

GS:
-aint biguns having IN=8 too much? Smiley

-troll lobba could be little bit too high in cost.

-seems like cpt Bernhard could be little be underpriced


UD:
God of hellfire - so you removed meteor? or just forgot to type? without meteor i willnt buy it for 4950, hellfire sword is a joke.

its like having treeman+lvl2 mage+hellfire sword will cost less

-you need to mention mummies +zombies unbreak but have skeleton flag?

-why mummies 330 but not 300? Sad

-have you removed hellsgate?
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« Reply #22 on: August 23, 2010, 04:00:35 PM »

I missed black knights have wright blades, dont forget they have potion of strength too.  With some of the really tough monsters str5 only just manages to damage, an extra 2 for a while is a real boon.

Orcs, its a compensation for not having unbreakabiltiy like most high end troops.

Troll lobber is intentionally overpriced to diswade you getting too many of them.  They still force the enemy o come to you, its not slow and that troll can do some damn good damage.

Ya i went a bit overboard with burn, i was trying to make it a bit temping to not go all Black/Grail.  I boosted the steam tank for same reason.

Meteor Is too good at wiping out several lower class regiments which i dont want happening.

Options
WOJ
Increase toughness and attacks +1
change to teleport
Regenerates
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« Reply #23 on: August 23, 2010, 08:08:32 PM »

some1 said regeneration wuldnt work.
teleport will make him similar to void

To/Aacks doesnt make much diffirienct

i advice to add up more spell so it will be movre liek a combative vampire maybe fists of mrok without woj?
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« Reply #24 on: August 23, 2010, 09:45:41 PM »

Fists don't make sense for the firebased unit.  i think im going to go with wand of Jet, burning head, and hellfire sword.  Burning head is damned effective, esp only costing 1 point.
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« Reply #25 on: August 24, 2010, 07:23:29 AM »

fire ray additionally could work too, even though spells little overlapping each other.
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