April 23, 2018, 12:56:09 AM
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Topic: Portrait meshes (Read 41865 times)
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olly
Global Spokesperson
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Posts: 1860
Re: Portrait meshes
«
Reply #90 on:
March 25, 2018, 06:59:37 PM »
Thanks!
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
EvgenS
Orc Boy
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Posts: 40
Re: Portrait meshes
«
Reply #91 on:
March 30, 2018, 09:39:55 PM »
I haven't checked the forum for awhile and just noticed your sneaky conversation.
Great progress Dougie!
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Dark Omen Reborn remake project
https://blackdogs.atlassian.net/wiki/display/DOR/Dark+Omen+REBORN
"- Our steam tank has been damaged, can you help us?
- I'm not a mechanic..."
https://youtu.be/Xg6zzI4BxoU?t=27m6s
dougie
Night Goblin Archer
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Posts: 25
Re: Portrait meshes
«
Reply #92 on:
March 30, 2018, 11:38:27 PM »
Thanks Evgen, I hope to have some screenshots and a working application with the coming weeks
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dougie
Night Goblin Archer
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Re: Portrait meshes
«
Reply #93 on:
April 16, 2018, 03:48:42 PM »
Things are looking good here, but I have a few concerns like whether the system I'm making will run smoothly on slower computers, I'll have to test that out. but otherwise I've got lighting to work with render targets. I'll post screenshots of the grissburg scene that I'm creating.
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dougie
Night Goblin Archer
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Re: Portrait meshes
«
Reply #94 on:
April 16, 2018, 06:32:17 PM »
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olly
Global Spokesperson
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Posts: 1860
Re: Portrait meshes
«
Reply #95 on:
April 16, 2018, 07:46:28 PM »
Very nice! Well done
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
dougie
Night Goblin Archer
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Posts: 25
Re: Portrait meshes
«
Reply #96 on:
April 16, 2018, 08:08:33 PM »
Cheers
, I'll keep going with it till I've got some levels implemented, probably
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