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Author Topic: Portrait meshes  (Read 43462 times)
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olly
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« Reply #45 on: June 28, 2016, 10:58:57 PM »

Yep no problem, I've been adding the new heads to your Dwarf Adventures campaign whilst testing, so should have 3 or 4 complete heads during this weekend hopefully.

Smiley


* DwarfNoWeapons.jpg (179.98 KB. 640x480 - viewed 142 times.)

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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
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« Reply #46 on: July 03, 2016, 01:22:29 AM »

The pipe animation is looking great in game, thanks!


* DwarfMinerPiperInGame1.jpg (118.93 KB. 640x480 - viewed 134 times.)



* DwarfMinerPiperInGame2.jpg (111.89 KB. 640x480 - viewed 137 times.)



* DwarfMinerPiperInGame3.jpg (111.69 KB. 640x480 - viewed 139 times.)


Smiley


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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
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« Reply #47 on: July 03, 2016, 01:40:16 PM »

and the Dwarf Engineer's mouth and eyes animation (just fine tuning their position coordinates in HEAD.DB)


* DwarfMinerMouth.jpg (112.5 KB. 640x480 - viewed 142 times.)



* DwarfMinerMouth2.jpg (112.33 KB. 640x480 - viewed 134 times.)

« Last Edit: July 03, 2016, 01:47:22 PM by olly » Logged

and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
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« Reply #48 on: July 10, 2016, 01:35:03 AM »

Updated Dwarf King (D2_ in Cuthalion's Dwarf Adventures Campaign) and also contains Illidan's latest Dwarf heads that can replace D2_ to test.

https://www.dropbox.com/s/w9ypb2sef7bdw2h/DwarfHeadsJuly2016.zip?dl=0


* Slayer.jpg (118.29 KB. 640x480 - viewed 127 times.)


Smiley

**Updated Mod pack to include all new heads in Wood Elves, Dwarf Adventures and Dark Omen 2 mods**

http://forum.dark-omen.org/help-section/ultimate-dark-omen-xpvistawin7win81win10-game-fixes-t111.0.html

« Last Edit: July 10, 2016, 10:44:41 PM by olly » Logged

and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
illidan
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« Reply #49 on: July 10, 2016, 08:59:28 PM »


* Nouvelle image bitmap.jpg (174.73 KB. 1308x734 - viewed 123 times.)

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illidan
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« Reply #50 on: July 11, 2016, 03:10:33 PM »

new head


* 128.bmp (17.05 KB. 128x128 - viewed 318 times.)

* king head.zip (92.57 KB - downloaded 58 times.)


* 128 rune master.bmp (17.05 KB. 128x128 - viewed 311 times.)

* export rune master.zip (90.17 KB - downloaded 60 times.)

* king head.zip (92.57 KB - downloaded 58 times.)
* export rune master.zip (90.17 KB - downloaded 60 times.)
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olly
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« Reply #51 on: July 11, 2016, 09:22:16 PM »

Fantastic!

Smiley
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« Reply #52 on: July 18, 2016, 09:33:53 PM »

They both look great in game, so will now do the mouths etc.


* DwarfKing.jpg (173.3 KB. 635x478 - viewed 108 times.)



* DwarfRuneMaster.jpg (173.16 KB. 638x478 - viewed 113 times.)


Thanks!

Smiley

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illidan
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« Reply #53 on: July 19, 2016, 06:38:20 PM »


* AB_BITS.BMP (17.12 KB. 128x128 - viewed 256 times.)




* AB_BITS1.bmp (17.12 KB. 128x128 - viewed 254 times.)




* AB_BITS1.bmp (17.12 KB. 128x128 - viewed 258 times.)

« Last Edit: July 19, 2016, 06:49:16 PM by illidan » Logged
nub_hat
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« Reply #54 on: July 20, 2016, 06:53:21 PM »

Would love to see a guide but the link does not work for me. If you are working on a new guide please let me know, would love to try this out.
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« Reply #55 on: July 21, 2016, 09:34:03 AM »

Welcome, yep I am doing a new guide so will publish it soon, as always appreciate help.

Smiley
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« Reply #56 on: July 27, 2016, 09:54:02 PM »

Have been applying your new mouths to the Dwarf Thunderer


* DwarfThundererMouth3.jpg (174.87 KB. 640x480 - viewed 108 times.)



* DwarfThundererMouth2.jpg (172.89 KB. 640x480 - viewed 101 times.)

« Last Edit: July 27, 2016, 10:17:12 PM by olly » Logged

and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
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« Reply #57 on: July 28, 2016, 09:02:38 PM »


* rune master.bmp (17.12 KB. 128x128 - viewed 224 times.)




* calque_DEATH.gif (1.04 KB. 128x128 - viewed 224 times.)



* rune master0.bmp (17.12 KB. 128x128 - viewed 219 times.)




* injured claquexcf.gif (1.15 KB. 128x128 - viewed 219 times.)




« Last Edit: July 28, 2016, 09:32:39 PM by illidan » Logged
olly
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« Reply #58 on: August 21, 2016, 12:10:46 AM »

Started creating Skaven Thanquol's portrait texture

* SVHeadThanqoul.jpg (188.63 KB. 1024x665 - viewed 102 times.)


and will then be adjusting the existing 3d Skaven Head to fit

* SVHeadThanqoulBlender.jpg (164.15 KB. 1024x728 - viewed 97 times.)


Smiley




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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
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« Reply #59 on: November 14, 2017, 07:46:54 PM »

After some help deciphering the portrait .seq and .key animations please, found in

 C:\Program Files (x86)\Dark Omen\Graphics\PORTRAIT\SCRIPT

Will start off by watching visible differences on the ingame portraits when using 1.seq and 2.seq etc.. to understand their data


* DO seq1.jpg (202.85 KB. 642x509 - viewed 76 times.)



* DO seq2.jpg (199.45 KB. 639x510 - viewed 75 times.)





« Last Edit: November 14, 2017, 08:43:19 PM by olly » Logged

and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
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