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Author Topic: Portrait meshes  (Read 35143 times)
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olly
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« Reply #45 on: June 28, 2016, 10:58:57 PM »

Yep no problem, I've been adding the new heads to your Dwarf Adventures campaign whilst testing, so should have 3 or 4 complete heads during this weekend hopefully.

Smiley


* DwarfNoWeapons.jpg (179.98 KB. 640x480 - viewed 122 times.)

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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
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« Reply #46 on: July 03, 2016, 01:22:29 AM »

The pipe animation is looking great in game, thanks!


* DwarfMinerPiperInGame1.jpg (118.93 KB. 640x480 - viewed 113 times.)



* DwarfMinerPiperInGame2.jpg (111.89 KB. 640x480 - viewed 115 times.)



* DwarfMinerPiperInGame3.jpg (111.69 KB. 640x480 - viewed 118 times.)


Smiley


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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
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« Reply #47 on: July 03, 2016, 01:40:16 PM »

and the Dwarf Engineer's mouth and eyes animation (just fine tuning their position coordinates in HEAD.DB)


* DwarfMinerMouth.jpg (112.5 KB. 640x480 - viewed 119 times.)



* DwarfMinerMouth2.jpg (112.33 KB. 640x480 - viewed 114 times.)

« Last Edit: July 03, 2016, 01:47:22 PM by olly » Logged

and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
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« Reply #48 on: July 10, 2016, 01:35:03 AM »

Updated Dwarf King (D2_ in Cuthalion's Dwarf Adventures Campaign) and also contains Illidan's latest Dwarf heads that can replace D2_ to test.

https://www.dropbox.com/s/w9ypb2sef7bdw2h/DwarfHeadsJuly2016.zip?dl=0


* Slayer.jpg (118.29 KB. 640x480 - viewed 104 times.)


Smiley

**Updated Mod pack to include all new heads in Wood Elves, Dwarf Adventures and Dark Omen 2 mods**

http://forum.dark-omen.org/help-section/ultimate-dark-omen-xpvistawin7win81win10-game-fixes-t111.0.html

« Last Edit: July 10, 2016, 10:44:41 PM by olly » Logged

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illidan
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« Reply #49 on: July 10, 2016, 08:59:28 PM »


* Nouvelle image bitmap.jpg (174.73 KB. 1308x734 - viewed 98 times.)

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illidan
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« Reply #50 on: July 11, 2016, 03:10:33 PM »

new head


* 128.bmp (17.05 KB. 128x128 - viewed 276 times.)

* king head.zip (92.57 KB - downloaded 47 times.)


* 128 rune master.bmp (17.05 KB. 128x128 - viewed 270 times.)

* export rune master.zip (90.17 KB - downloaded 49 times.)

* king head.zip (92.57 KB - downloaded 47 times.)
* export rune master.zip (90.17 KB - downloaded 49 times.)
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olly
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« Reply #51 on: July 11, 2016, 09:22:16 PM »

Fantastic!

Smiley
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« Reply #52 on: July 18, 2016, 09:33:53 PM »

They both look great in game, so will now do the mouths etc.


* DwarfKing.jpg (173.3 KB. 635x478 - viewed 86 times.)



* DwarfRuneMaster.jpg (173.16 KB. 638x478 - viewed 93 times.)


Thanks!

Smiley

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« Reply #53 on: July 19, 2016, 06:38:20 PM »


* AB_BITS.BMP (17.12 KB. 128x128 - viewed 215 times.)




* AB_BITS1.bmp (17.12 KB. 128x128 - viewed 214 times.)




* AB_BITS1.bmp (17.12 KB. 128x128 - viewed 217 times.)

« Last Edit: July 19, 2016, 06:49:16 PM by illidan » Logged
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« Reply #54 on: July 20, 2016, 06:53:21 PM »

Would love to see a guide but the link does not work for me. If you are working on a new guide please let me know, would love to try this out.
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« Reply #55 on: July 21, 2016, 09:34:03 AM »

Welcome, yep I am doing a new guide so will publish it soon, as always appreciate help.

Smiley
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
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« Reply #56 on: July 27, 2016, 09:54:02 PM »

Have been applying your new mouths to the Dwarf Thunderer


* DwarfThundererMouth3.jpg (174.87 KB. 640x480 - viewed 85 times.)



* DwarfThundererMouth2.jpg (172.89 KB. 640x480 - viewed 79 times.)

« Last Edit: July 27, 2016, 10:17:12 PM by olly » Logged

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« Reply #57 on: July 28, 2016, 09:02:38 PM »


* rune master.bmp (17.12 KB. 128x128 - viewed 183 times.)




* calque_DEATH.gif (1.04 KB. 128x128 - viewed 183 times.)



* rune master0.bmp (17.12 KB. 128x128 - viewed 176 times.)




* injured claquexcf.gif (1.15 KB. 128x128 - viewed 179 times.)




« Last Edit: July 28, 2016, 09:32:39 PM by illidan » Logged
olly
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« Reply #58 on: August 21, 2016, 12:10:46 AM »

Started creating Skaven Thanquol's portrait texture

* SVHeadThanqoul.jpg (188.63 KB. 1024x665 - viewed 81 times.)


and will then be adjusting the existing 3d Skaven Head to fit

* SVHeadThanqoulBlender.jpg (164.15 KB. 1024x728 - viewed 77 times.)


Smiley




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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
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« Reply #59 on: November 14, 2017, 07:46:54 PM »

After some help deciphering the portrait .seq and .key animations please, found in

 C:\Program Files (x86)\Dark Omen\Graphics\PORTRAIT\SCRIPT

Will start off by watching visible differences on the ingame portraits when using 1.seq and 2.seq etc.. to understand their data


* DO seq1.jpg (202.85 KB. 642x509 - viewed 49 times.)



* DO seq2.jpg (199.45 KB. 639x510 - viewed 48 times.)





« Last Edit: November 14, 2017, 08:43:19 PM by olly » Logged

and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
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