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Topic: Portrait meshes (Read 138794 times)
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olly
Global Spokesperson
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Posts: 2274
Re: Portrait meshes
«
Reply #45 on:
June 28, 2016, 10:58:57 PM »
Yep no problem, I've been adding the new heads to your Dwarf Adventures campaign whilst testing, so should have 3 or 4 complete heads during this weekend hopefully.
DwarfNoWeapons.jpg
(179.98 KB. 640x480 - viewed 741 times.)
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
olly
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Posts: 2274
Re: Portrait meshes
«
Reply #46 on:
July 03, 2016, 01:22:29 AM »
The pipe animation is looking great in game, thanks!
DwarfMinerPiperInGame1.jpg
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DwarfMinerPiperInGame2.jpg
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DwarfMinerPiperInGame3.jpg
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
olly
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Posts: 2274
Re: Portrait meshes
«
Reply #47 on:
July 03, 2016, 01:40:16 PM »
and the Dwarf Engineer's mouth and eyes animation (just fine tuning their position coordinates in HEAD.DB)
DwarfMinerMouth.jpg
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DwarfMinerMouth2.jpg
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«
Last Edit: July 03, 2016, 01:47:22 PM by olly
»
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
olly
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Posts: 2274
Re: Portrait meshes
«
Reply #48 on:
July 10, 2016, 01:35:03 AM »
Updated Dwarf King (D2_ in Cuthalion's Dwarf Adventures Campaign) and also contains Illidan's latest Dwarf heads that can replace D2_ to test.
https://www.dropbox.com/s/w9ypb2sef7bdw2h/DwarfHeadsJuly2016.zip?dl=0
Slayer.jpg
(118.29 KB. 640x480 - viewed 713 times.)
**Updated Mod pack to include all new heads in Wood Elves, Dwarf Adventures and Dark Omen 2 mods**
http://forum.dark-omen.org/help-section/ultimate-dark-omen-xpvistawin7win81win10-game-fixes-t111.0.html
«
Last Edit: July 10, 2016, 10:44:41 PM by olly
»
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
illidan
Developer
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Posts: 298
Re: Portrait meshes
«
Reply #49 on:
July 10, 2016, 08:59:28 PM »
Nouvelle image bitmap.jpg
(174.73 KB. 1308x734 - viewed 667 times.)
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illidan
Developer
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Posts: 298
Re: Portrait meshes
«
Reply #50 on:
July 11, 2016, 03:10:33 PM »
new head
128.bmp
(17.05 KB. 128x128 - viewed 715 times.)
king head.zip
(92.57 KB - downloaded 301 times.)
128 rune master.bmp
(17.05 KB. 128x128 - viewed 735 times.)
export rune master.zip
(90.17 KB - downloaded 342 times.)
king head.zip
(92.57 KB - downloaded 301 times.)
export rune master.zip
(90.17 KB - downloaded 342 times.)
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olly
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Posts: 2274
Re: Portrait meshes
«
Reply #51 on:
July 11, 2016, 09:22:16 PM »
Fantastic!
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
olly
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Posts: 2274
Re: Portrait meshes
«
Reply #52 on:
July 18, 2016, 09:33:53 PM »
They both look great in game, so will now do the mouths etc.
DwarfKing.jpg
(173.3 KB. 635x478 - viewed 686 times.)
DwarfRuneMaster.jpg
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Thanks!
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
illidan
Developer
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Posts: 298
Re: Portrait meshes
«
Reply #53 on:
July 19, 2016, 06:38:20 PM »
AB_BITS.BMP
(17.12 KB. 128x128 - viewed 673 times.)
AB_BITS1.bmp
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AB_BITS1.bmp
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«
Last Edit: July 19, 2016, 06:49:16 PM by illidan
»
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nub_hat
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Posts: 1
Re: Portrait meshes
«
Reply #54 on:
July 20, 2016, 06:53:21 PM »
Quote from: olly on January 30, 2016, 11:48:16 PM
3d Head Guide - Beta ->
https://www.dropbox.com/s/vxh829ex7rl5eed/DO%203d%20Head.zip?dl=0&preview=DO+3d+Head.zip
Would love to see a guide but the link does not work for me. If you are working on a new guide please let me know, would love to try this out.
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olly
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Posts: 2274
Re: Portrait meshes
«
Reply #55 on:
July 21, 2016, 09:34:03 AM »
Welcome, yep I am doing a new guide so will publish it soon, as always appreciate help.
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
olly
Global Spokesperson
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Posts: 2274
Re: Portrait meshes
«
Reply #56 on:
July 27, 2016, 09:54:02 PM »
Have been applying your new mouths to the Dwarf Thunderer
DwarfThundererMouth3.jpg
(174.87 KB. 640x480 - viewed 646 times.)
DwarfThundererMouth2.jpg
(172.89 KB. 640x480 - viewed 653 times.)
«
Last Edit: July 27, 2016, 10:17:12 PM by olly
»
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
illidan
Developer
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Posts: 298
Re: Portrait meshes
«
Reply #57 on:
July 28, 2016, 09:02:38 PM »
rune master.bmp
(17.12 KB. 128x128 - viewed 602 times.)
calque_DEATH.gif
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rune master0.bmp
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injured claquexcf.gif
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«
Last Edit: July 28, 2016, 09:32:39 PM by illidan
»
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olly
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Posts: 2274
Re: Portrait meshes
«
Reply #58 on:
August 21, 2016, 12:10:46 AM »
Started creating Skaven Thanquol's portrait texture
SVHeadThanqoul.jpg
(188.63 KB. 1024x665 - viewed 613 times.)
and will then be adjusting the existing 3d Skaven Head to fit
SVHeadThanqoulBlender.jpg
(164.15 KB. 1024x728 - viewed 636 times.)
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
olly
Global Spokesperson
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Posts: 2274
Re: Portrait meshes
«
Reply #59 on:
November 14, 2017, 07:46:54 PM »
After some help deciphering the portrait .seq and .key animations please, found in
C:\Program Files (x86)\Dark Omen\Graphics\PORTRAIT\SCRIPT
Will start off by watching visible differences on the ingame portraits when using 1.seq and 2.seq etc.. to understand their data
DO seq1.jpg
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DO seq2.jpg
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«
Last Edit: November 14, 2017, 08:43:19 PM by olly
»
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
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