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Author Topic: Portrait meshes  (Read 138203 times)
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olly
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« Reply #45 on: June 28, 2016, 10:58:57 PM »

Yep no problem, I've been adding the new heads to your Dwarf Adventures campaign whilst testing, so should have 3 or 4 complete heads during this weekend hopefully.

Smiley


* DwarfNoWeapons.jpg (179.98 KB. 640x480 - viewed 739 times.)

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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
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« Reply #46 on: July 03, 2016, 01:22:29 AM »

The pipe animation is looking great in game, thanks!


* DwarfMinerPiperInGame1.jpg (118.93 KB. 640x480 - viewed 726 times.)



* DwarfMinerPiperInGame2.jpg (111.89 KB. 640x480 - viewed 732 times.)



* DwarfMinerPiperInGame3.jpg (111.69 KB. 640x480 - viewed 751 times.)


Smiley


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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
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« Reply #47 on: July 03, 2016, 01:40:16 PM »

and the Dwarf Engineer's mouth and eyes animation (just fine tuning their position coordinates in HEAD.DB)


* DwarfMinerMouth.jpg (112.5 KB. 640x480 - viewed 712 times.)



* DwarfMinerMouth2.jpg (112.33 KB. 640x480 - viewed 737 times.)

« Last Edit: July 03, 2016, 01:47:22 PM by olly » Logged

and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
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« Reply #48 on: July 10, 2016, 01:35:03 AM »

Updated Dwarf King (D2_ in Cuthalion's Dwarf Adventures Campaign) and also contains Illidan's latest Dwarf heads that can replace D2_ to test.

https://www.dropbox.com/s/w9ypb2sef7bdw2h/DwarfHeadsJuly2016.zip?dl=0


* Slayer.jpg (118.29 KB. 640x480 - viewed 710 times.)


Smiley

**Updated Mod pack to include all new heads in Wood Elves, Dwarf Adventures and Dark Omen 2 mods**

http://forum.dark-omen.org/help-section/ultimate-dark-omen-xpvistawin7win81win10-game-fixes-t111.0.html

« Last Edit: July 10, 2016, 10:44:41 PM by olly » Logged

and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
illidan
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« Reply #49 on: July 10, 2016, 08:59:28 PM »


* Nouvelle image bitmap.jpg (174.73 KB. 1308x734 - viewed 666 times.)

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illidan
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« Reply #50 on: July 11, 2016, 03:10:33 PM »

new head


* 128.bmp (17.05 KB. 128x128 - viewed 712 times.)

* king head.zip (92.57 KB - downloaded 299 times.)


* 128 rune master.bmp (17.05 KB. 128x128 - viewed 734 times.)

* export rune master.zip (90.17 KB - downloaded 337 times.)

* king head.zip (92.57 KB - downloaded 299 times.)
* export rune master.zip (90.17 KB - downloaded 337 times.)
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olly
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« Reply #51 on: July 11, 2016, 09:22:16 PM »

Fantastic!

Smiley
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« Reply #52 on: July 18, 2016, 09:33:53 PM »

They both look great in game, so will now do the mouths etc.


* DwarfKing.jpg (173.3 KB. 635x478 - viewed 685 times.)



* DwarfRuneMaster.jpg (173.16 KB. 638x478 - viewed 727 times.)


Thanks!

Smiley

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illidan
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« Reply #53 on: July 19, 2016, 06:38:20 PM »


* AB_BITS.BMP (17.12 KB. 128x128 - viewed 671 times.)




* AB_BITS1.bmp (17.12 KB. 128x128 - viewed 676 times.)




* AB_BITS1.bmp (17.12 KB. 128x128 - viewed 662 times.)

« Last Edit: July 19, 2016, 06:49:16 PM by illidan » Logged
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« Reply #54 on: July 20, 2016, 06:53:21 PM »

Would love to see a guide but the link does not work for me. If you are working on a new guide please let me know, would love to try this out.
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« Reply #55 on: July 21, 2016, 09:34:03 AM »

Welcome, yep I am doing a new guide so will publish it soon, as always appreciate help.

Smiley
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« Reply #56 on: July 27, 2016, 09:54:02 PM »

Have been applying your new mouths to the Dwarf Thunderer


* DwarfThundererMouth3.jpg (174.87 KB. 640x480 - viewed 643 times.)



* DwarfThundererMouth2.jpg (172.89 KB. 640x480 - viewed 652 times.)

« Last Edit: July 27, 2016, 10:17:12 PM by olly » Logged

and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
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« Reply #57 on: July 28, 2016, 09:02:38 PM »


* rune master.bmp (17.12 KB. 128x128 - viewed 600 times.)




* calque_DEATH.gif (1.04 KB. 128x128 - viewed 574 times.)



* rune master0.bmp (17.12 KB. 128x128 - viewed 623 times.)




* injured claquexcf.gif (1.15 KB. 128x128 - viewed 626 times.)




« Last Edit: July 28, 2016, 09:32:39 PM by illidan » Logged
olly
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« Reply #58 on: August 21, 2016, 12:10:46 AM »

Started creating Skaven Thanquol's portrait texture

* SVHeadThanqoul.jpg (188.63 KB. 1024x665 - viewed 612 times.)


and will then be adjusting the existing 3d Skaven Head to fit

* SVHeadThanqoulBlender.jpg (164.15 KB. 1024x728 - viewed 634 times.)


Smiley




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« Reply #59 on: November 14, 2017, 07:46:54 PM »

After some help deciphering the portrait .seq and .key animations please, found in

 C:\Program Files (x86)\Dark Omen\Graphics\PORTRAIT\SCRIPT

Will start off by watching visible differences on the ingame portraits when using 1.seq and 2.seq etc.. to understand their data


* DO seq1.jpg (202.85 KB. 642x509 - viewed 617 times.)



* DO seq2.jpg (199.45 KB. 639x510 - viewed 678 times.)





« Last Edit: November 14, 2017, 08:43:19 PM by olly » Logged

and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
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