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the making of hidra (help)
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Topic: the making of hidra (help) (Read 19864 times)
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lordbraprus
Crossbowman
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Posts: 713
wiiiii
Re: the making of hidra (help)
«
Reply #15 on:
October 17, 2009, 03:57:12 PM »
and here how it looks in game
like it is a big spr i can and i will draw the poses, paint them and well the same process... but that is the best pose, then happens that appear other head or tail or foots from the nearest pose above under or any side
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ito maquiesves
Mikademus
Developer
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Posts: 546
Re: the making of hidra (help)
«
Reply #16 on:
October 17, 2009, 08:05:59 PM »
Ginormous!
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lordbraprus
Crossbowman
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Posts: 713
wiiiii
Re: the making of hidra (help)
«
Reply #17 on:
October 17, 2009, 10:56:01 PM »
hahaha yes.. you can see that cavalery is under the hidra heads, and happens the same with the tail
coolmaybe i do elephant ahah :O lord of the ring ones
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ito maquiesves
lordbraprus
Crossbowman
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Posts: 713
wiiiii
Re: the making of hidra (help)
«
Reply #18 on:
November 08, 2009, 09:39:38 PM »
Look at this!!! now i will use this program!!! it so esasy... but i was 2 hours trying to make a skin jajaja but now it okay
just animate it or even just move de pieces
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ito maquiesves
alavet
Orc Shaman
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Posts: 1004
Re: the making of hidra (help)
«
Reply #19 on:
November 09, 2009, 07:22:42 AM »
wow, really good job. i thought its a super hard programm to use.
i jsut wonder, if its possible to import this one to the game in proper images?
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Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you.
Mikademus
Developer
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Posts: 546
Re: the making of hidra (help)
«
Reply #20 on:
November 09, 2009, 06:08:15 PM »
Hey, 3D modelling now, are we?
Good work!
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lordbraprus
Crossbowman
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Posts: 713
wiiiii
Re: the making of hidra (help)
«
Reply #21 on:
November 09, 2009, 07:56:36 PM »
look at this son hehe
so then , to put it in the game with rob edit,i render the image so it is the image with black suround, and change it to green and blablabla all the process i made with drawings.
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ito maquiesves
alavet
Orc Shaman
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Posts: 1004
Re: the making of hidra (help)
«
Reply #22 on:
November 10, 2009, 06:56:54 AM »
man, looks really sweet. i just wonder hor are you going to paint it.
*summons olly here
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Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you.
lordbraprus
Crossbowman
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Posts: 713
wiiiii
Re: the making of hidra (help)
«
Reply #23 on:
November 10, 2009, 08:47:28 PM »
i said "so then , to put it in the game with rob edit,i render the image so it is the image with black suround, and change it to green and blablabla all the process i made with drawings"
so when i say , make the same process, is that i make the same process i used for the drawings... i have all the posses , then i transform to 15 colours, turn the white on green and add 1 colour, the light blue..
but there is a problem wich ia asked for question but no one answered it, and it is that the auto divition of boxes (each box is a spr) is wrong and uin some possitions appear the head and tail, or only the body etc etc etc...
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ito maquiesves
olly
Global Spokesperson
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Posts: 2272
Re: the making of hidra (help)
«
Reply #24 on:
November 11, 2009, 12:43:15 AM »
Great Work!
To solve the head and tail issue, double the size of the original sprite, as it will make each frame twice as large. This is what Rob advised me to do, for my Giant. So open original Sprite and increase size by 200% of each sprite sheet and then paste in your Hydra frames.
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
lordbraprus
Crossbowman
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Posts: 713
wiiiii
Re: the making of hidra (help)
«
Reply #25 on:
November 11, 2009, 07:37:03 PM »
yes, it worked , i expanded original filmstrip, and in each big troll sprite, i pasted a hidra one, so theni save it and import it to rob editor, and it looks like this
there it is cutted but, the size is okay, so in game the hidra looks fine exept that, it is flying,, the space it ocupes in the ground is under the banner like it should but the hidra is above the banner, cause in rob editor it is above the red point i know, but.. if i reacomodate to the center of the redpoint with the center of hidra body, like this :
look like this
i see that nothing that is under the red point appears , all units in dark omen are humanoinds and littles, so all are where the red point is , so i think i will curve the tail,,, anyway the body is large so the hidra base, the space it ocupes in map, will be back legsand part of tail, and the head (it ok they are in air) and front part, will be flotating..
so, i puted the hidra like this, centered and above the red point (exept the tail that will be modified)
and in game look like this:
now we can observe that it is a little better now, it pointed with yellow, the real space that ocupes, like the sprite is big it is from the red point yes, but it look like if hidra stand on 2 foots and part of central body, then in withe, is the head, and a little of front part of body wich are flotating, but it shoulkd be only be the heads... well, then i painted the tail like it will be done when i change the 3d model,,, and in red is the base that we see it ocupe and should ocupe but if i put the hidra more down, it will be cutted like previous game image. so whena unit charge the hidra, it will enter in combat when the enemy touches the real base
....................... maibe i will make the center body shorter :O
:|, and making that, only the heads will be on air, like should be,(not the front part of body), but the thing is the back legs part
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ito maquiesves
olly
Global Spokesperson
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Posts: 2272
Re: the making of hidra (help)
«
Reply #26 on:
November 15, 2009, 07:55:59 PM »
Fantastic work bro, you're really pushing the Boundaries of Sprite Creation,
At this stage I don't think we can make flying objects appear above the banner (even using your tested, Above Red Dot Theory. However, as other Tests have shown, Dark Omen does/may use the original Shadow of the Horned Rat Game Engine, that had a Flying Dwarf GyroCoptor (will have to test if it flies over Buildings, scenary) that could drop bombs! It would be great but doutfull, if we could activate this feature in Dark Omen. Therefore, clever use of the Shadow Colour to show flying is probably the only way and sadly wouldnt be able to fly over troops or Buildings/Trees but certainly worth investigating some of those Unknown Attributes more.
Looking Great!
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
lordbraprus
Crossbowman
Offline
Posts: 713
wiiiii
Re: the making of hidra (help)
«
Reply #27 on:
November 16, 2009, 10:39:31 PM »
yesyes sadly i have 4 integrator examas during this month :O , anyway , i am happy of seing you olly again! you were dissapeared!
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ito maquiesves
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