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Lustria (Lizardmen) job getting started.
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Topic: Lustria (Lizardmen) job getting started. (Read 25658 times)
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lordbraprus
Crossbowman
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Posts: 713
wiiiii
Lustria (Lizardmen) job getting started.
«
on:
July 15, 2010, 05:45:03 PM »
Well, as i told in other post, i had the idea of making lizardmen and after some talks with olly, i put my dirty hands on job, or hand work , or art work , what ever ... and well.. the 3d models i will make, should work to make
heroe: Lizardmen Saurus Oldblood on Cold One
mage:Lizardmen Slann Mage-Priest/Lizardmen Skink Priest
units:
lizardmen saurus warrior
Lizardmen Saurus Cavalry
lizardmen Skink warrior
Stegadon
The temple guard
Kroxigor
the making of that sprites will requiere 4 or 5 3d sprites .
the standard lizardmen , the saurus warrior, the Kroxigor , the stegadon and the cold one(the beast) .. and maybe the slann mage priest ..
for example, making the saurus warrior 3D model, then i can use it for making the temple guard and the saurus mounted in cold one(cavalery), and the saurus warrior as the heroe mounted in the cold one too , with the standar lizardem skinks i can make the skink warrior, the stegadon tripulants and the skink priest... and well all will be happy.
here i give you a few pics of how the lizardmen is going..
and of course.. made with 3D max studio and then all the Gimp/Paint stuff and rob editor to make it work
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ito maquiesves
alavet
Orc Shaman
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Posts: 1004
Re: Lustria (Lizardmen) job getting started.
«
Reply #1 on:
July 15, 2010, 07:14:31 PM »
you are doing rather good handjob... oh wait
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Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you.
olly
Global Spokesperson
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Posts: 2268
Re: Lustria (Lizardmen) job getting started.
«
Reply #2 on:
July 15, 2010, 09:47:05 PM »
Very good, this should be really cool!
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
lordbraprus
Crossbowman
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Posts: 713
wiiiii
Re: Lustria (Lizardmen) job getting started.
«
Reply #3 on:
July 16, 2010, 06:19:34 AM »
yeiiii, i can do hand jobs for everyone, i do what ever you ask, but it will cost money to you,
===8 (joke)
the thing is that yes, a good work and olly will love me for ever and ever.
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lordbraprus
Crossbowman
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Posts: 713
wiiiii
Re: Lustria (Lizardmen) job getting started.
«
Reply #4 on:
July 20, 2010, 12:21:07 AM »
look, today i traveled to buenos aires and bought some soldiers,
so now i can see better what i am working on... becase i found nothing clear in google!(dont find clear images)
i didnt worked a lot the hands and finger because obviusly , you dont see them in the game, it has not taht lvl of details
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alavet
Orc Shaman
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Posts: 1004
Re: Lustria (Lizardmen) job getting started.
«
Reply #5 on:
July 20, 2010, 07:02:55 AM »
ok i found it was a hidden request to check your desktop... well i have to say there is almost no desktop notes at all, but i tried to fix some obvious things:
«
Last Edit: July 20, 2010, 07:25:22 AM by alavet
»
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Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you.
lordbraprus
Crossbowman
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Posts: 713
wiiiii
Re: Lustria (Lizardmen) job getting started.
«
Reply #6 on:
July 20, 2010, 11:12:30 AM »
haha man i did not understand what you mean meant, explain me better ,it is 1024 x 768.. :S
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ito maquiesves
lordbraprus
Crossbowman
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Posts: 713
wiiiii
Re: Lustria (Lizardmen) job getting started.
«
Reply #7 on:
July 22, 2010, 07:57:52 PM »
well, after some perfection touches.. i have finished the lizardmen basics 3d model.. and i have started making (and finished) the skink warrior textures
Uploaded with
ImageShack.us
YEIII
«
Last Edit: July 22, 2010, 09:37:27 PM by lordbraprus
»
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olly
Global Spokesperson
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Posts: 2268
Re: Lustria (Lizardmen) job getting started.
«
Reply #8 on:
July 23, 2010, 12:41:54 AM »
Great! I will have to build you Lustria
«
Last Edit: July 23, 2010, 12:54:02 AM by olly
»
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
lordbraprus
Crossbowman
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Posts: 713
wiiiii
Re: Lustria (Lizardmen) job getting started.
«
Reply #9 on:
August 16, 2010, 07:51:56 AM »
DEMOSTRATION of lizardemen sking warriors and TEMPLE guard
DQ
| by
Aeva
a video with silly demo
the warriors with golden weapon, are the temple guard, and the others are the skink warriors
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Wkurwiony
Skeleton Warrior
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Posts: 280
Re: Lustria (Lizardmen) job getting started.
«
Reply #10 on:
August 16, 2010, 09:56:02 AM »
nice looking sprites Ramiro
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alavet
Orc Shaman
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Posts: 1004
Re: Lustria (Lizardmen) job getting started.
«
Reply #11 on:
August 16, 2010, 01:34:24 PM »
srsly, i like it. amazing job.
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Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you.
lordbraprus
Crossbowman
Offline
Posts: 713
wiiiii
Re: Lustria (Lizardmen) job getting started.
«
Reply #12 on:
August 17, 2010, 12:18:21 AM »
Quote from: Wkurwiony on August 16, 2010, 09:56:02 AM
nice looking sprites Ramiro
thanks Michael :O:O:O:O
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ito maquiesves
lordbraprus
Crossbowman
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Posts: 713
wiiiii
Re: Lustria (Lizardmen) job getting started.
«
Reply #13 on:
August 20, 2010, 06:43:34 AM »
THE LIZARDMEN CHAMELEON SKINkS
they can carry a shield but in the miniatures they dont
i decided to put the shiel to make it more complete sprite :S
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ito maquiesves
Mikademus
Developer
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Posts: 546
Re: Lustria (Lizardmen) job getting started.
«
Reply #14 on:
August 22, 2010, 06:38:03 PM »
Yeah, I enjoy you're taking some creative freedom when designing the models! Are you making animations for them too?
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